I was watching two
kids play some sort of card game on the floor of their living room, so
I asked them what the were playing. After a few more repeated questions,
they finally acknowledged my presence and responded, "Yu-Gi-Oh!."
In a brave attempt
to sound like I knew what I was talking about, I responded, "Oh yeah,
these are kind of like Pokémon."
Big mistake.
"IT'S NOT POKÉMON,"
the younger child shouted.
I left the room, my
face bright red. Could I really be getting this old? How dare I confuse
child's play of yesterday with today's "highly evolved" game. Well, to
be honest, it was pretty easy.
Yu-Gi-Oh! cards, with
their bold illustrations, seem mostly harmless. Translated from Japanese,
Yu-Gi-Oh! literally means "King of Games." When two kids sit down for
a game, the game is considered a "duel." In a duel, both sides use a deck
of playing cards to battle their opponent. These character cards, with
depictions of mythical and imaginary creatures, are valued by their attack
and defense abilities. The card with better attributes wins the duel.
Well, those are the
simplified rules. It gets much more complicated from there. Each card
has a main classification (of which there are six types) and a sub-classification
(of which there are 20). There also are Fusion Monster cards, which can
be combined to strengthen a character, along with Magic Cards, Trap Cards
and Ritual Monster Cards. All of these different cards and classifications
can affect the outcome of a game. It's not as cut-and-dry as "I have more
attack and defense points, so I win."
But many American
kids don't have to worry so much about the rules these days, or the competition
in their local neighborhoods. Their biggest opponents are their parents.
Why? Because of allegations the game glamorizes the occult. The reality?
It's just a game. It's a kid's game. Get over it.
I can somewhat understand
the commotion the game has caused with parents. Every generation has its
taboo game, and every generation is forced to deal with parental objection.
The '80s had Garbage Pail Kids and the '90s had Magic: The Gathering.
It seems to me, however, that when the trend passes and the next big thing
comes along, most parents will forget about how silly they acted. Then
they'll target the newest fad.
I don't see the harm
in letting kids playing Yu-Gi-Oh! or other games like it. These card games
encourage interaction between children just as any board game would, but
today's kids are too complex for a round of Hungry Hungry Hippos.
Parents, if you don't
get it, don't worry. You're not supposed to. If you did, Yu-Gi-Oh! wouldn't
be cool anymore.