The Duel Field
Product Description
Winning
a Duel | Getting
Started | The
Duel Field | Phases
of Gameplay | Deck
Construction
The
Duel Field
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Every
card you play or discard will be placed on the Duel Field. The example above
shows where to place Yu-Gi-Oh! Decks and the cards that are brought into
play during a Match.
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A.
Field Card Zone:
Field Magic cards are played here. Only 1 Field Magic Card can be
in play at any one time (Field
Magic Cards).
B. Monster Card Zone:
Monster Cards can be played (face-up) or Set (face-down) to the 5
spaces of the Monster Card Zone following the rules in Main
Phase 1.
Important! The
Monster Card Zone has a 5-CARD LIMIT. Once all 5 spaces in
the Monster Card Zone are occupied, no further Monster Cards can be played
or set until there is an open Monster Card space in the Monster Card Zone.
C. Fusion Deck Zone:
If you are playing with Fusion Monster Cards, put your Fusion Deck face-down
in this space (Fusion
Monsters).
D. Graveyard:
When cards are destroyed, they are discarded face-up to this space. The
contents of the Graveyard are public knowledge, and your opponent can look
through it at any time. Be sure to get your opponent's permission before
going through their Graveyard.
E. Magic & Trap Card Zone:
Magic and Trap Cards can be played (face-up) or Set (face-down) to the 5
spaces of the Magic & Trap Card Zone following the rules in Main
Phase 1.
Important! The
Magic & Trap Card Zone has a 5-CARD LIMIT. Once all 5
spaces in the Magic & Trap Card Zone are occupied, no further Magic
(except Field Magic Cards) OR Trap Cards can be played or Set until there
is an open Magic & Trap Card space in the Magic & Trap Card Zone.
This 5-CARD LIMIT includes any of your own Equip Magic Cards used
to equip your opponent's Monster Card.
F. Deck Zone:
Place your Deck face-down in this space. Your Side Deck is not placed on
the Duel Field. You can also play Yu-Gi-Oh! without a Duel Field. Just be
sure to place the cards and Decks in the indicated positions.
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A
Word On Game Text
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Play - Whenever
you use or activate the effects of a card, change the Attack/Defense Position
of a card, or place a card on the field, you are executing a "Play". When
you play a card, its effect is immediate.
Set - The act of placing a card face-down on the field is referred
to as "Set". A Set card's effect is not activated immediately. Also, a Set
Monster Card is not considered to be summoned until it is turned face-up.
A Set monster must be placed HORIZONTALLY, in face-down Defense Position
(monsters summoned normally are placed VERTICALLY, in face-up Attack Position).
Set Magic and Trap Cards are placed vertically on the field.
The Field - Throughout these rules, and on the card text itself,
the Monster Card Zone, Magic & Trap Card Zone and Field Card Zone together
will be referred to as the field.
Destroyed - A card that is sent to the Graveyard is destroyed.
Removed from Play - A card that is removed from play is NOT sent
to the Graveyard. Instead, it is set aside and is not allowed to re-enter
the current Duel.
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GamePlay
Rules
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Fusion
Monster Cards
During your turn, if you have the Magic Card "Polymerization" and the Fusion-Material
Monsters required to form a Fusion Monster, either on the field or in your
hand, you can perform a Fusion as a Special Summon by activating "Polymerization"(Special
Summon).
When Fusion is performed, select the appropriate Fusion Monster Card from
your Fusion Deck and place it face-up on an open Monster Card Zone space
in either Attack or Defense Position. The 2 (or more) Fusion-Material Monster
Cards that have been fused, as well as the "Polymerization" Magic Card used
to perform the Fusion, are destroyed.
When a Fusion Monster is destroyed, it is sent to the Graveyard. If a Fusion
Monster Card is returned to your hand, place it back in the Fusion Deck
instead. NOTE: Since
a "Fusion" is considered a Special Summon, the card will be immune to cards
such as a "Trap Hole". Also, since it is a Special Summon you can conduct
a Normal Summon or Set another monster in the same turn.
Example:
The Fusion-Material Monsters for "Darkfire Dragon" ("Firegrass" and "Petit
Dragon") are on the field and in your hand, AND you have "Polymerization"
in your hand. Declare that you are performing a Fusion and place "Polymerization"
on the Magic & Trap Zone.
Select "Darkfire Dragon" from your Fusion Monster Deck and place it in an
open Monster Card Zone. Remember that a monster summoned to the field in
this manner is considered a Special Summon, and allows the player to conduct
a Normal Summon or a Set in the same turn.
The cards used - "Firegrass", "Petit Dragon", and "Polymerization" - are
all placed in the Graveyard when the Fusion is complete.
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Ritual
Monster Cards
During your turn, if you have a Ritual Monster Card in your hand, and the
specific Ritual Magic Card mentioned on the Ritual Monster Card (either
on the field or in your hand), as well as the Monster Cards required as
a Tribute, you can perform a Ritual summon by activating the Ritual Magic
Card. Follow the instructions printed on the Ritual Magic Card.
The Ritual Monster Card is then placed face-up on an open Monster Zone space
on the field in either Attack or Defense Position. The Tribute monsters
and the Ritual Magic Card used to perform the Ritual Summon are destroyed.
When a Ritual Monster is destroyed it is sent to the Graveyard. If a Ritual
Monster Card is returned to your hand, you cannot place it on the field
again without performing another Ritual Summon. A monster summoned to the
field in this manner is considered a Special Summon, and allows the player
to conduct a Normal Summon or a Set in the same turn.
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Effect
Monster Cards
The broad range of Effect Monster Cards are divided into the following types:
- FLIP
- The monster's effect is activated when the card is flipped from face-down
to face-up. The effect is also activated if the card is flipped face-up
as a result of a Magic or Trap card, or another monster's attack.
- CONTINUOUS
EFFECT - As long as this Monster Card is face-up on the field, its
effect remains active. When the monster is turned face-down, its effect
is no longer active.
- COST
EFFECT *
- Costs
vary from card to card so be sure to read the instructions printed on
each card.
- TRIGGER
EFFECT - These cards are activated when you inflict Direct Damage
to an opponent's Life Points (Direct
Damage), or when you have fulfilled a specific requirement indicated
on the card itself.
- MULTI-TRIGGER
EFFECT * - These are special Effect Monster Cards that you can activate
even if it is your opponent's turn.
*
These types of Effect Monsters will be included in future Yu-Gi-Oh!
releases and do not appear in this Starter Deck. |
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