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The Duel Field

Item# duelfield

Product Description

Winning a Duel | Getting Started | The Duel Field | Phases of Gameplay | Deck Construction

The Duel Field

Every card you play or discard will be placed on the Duel Field. The example above shows where to place Yu-Gi-Oh! Decks and the cards that are brought into play during a Match.

A. Field Card Zone:
Field Magic cards are played here. Only 1 Field Magic Card can be in play at any one time (Field Magic Cards).

B. Monster Card Zone:
Monster Cards can be played (face-up) or Set (face-down) to the 5 spaces of the Monster Card Zone following the rules in Main Phase 1.

Important!
The Monster Card Zone has a 5-CARD LIMIT. Once all 5 spaces in the Monster Card Zone are occupied, no further Monster Cards can be played or set until there is an open Monster Card space in the Monster Card Zone.

C. Fusion Deck Zone:
If you are playing with Fusion Monster Cards, put your Fusion Deck face-down in this space (Fusion Monsters).

D. Graveyard:
When cards are destroyed, they are discarded face-up to this space. The contents of the Graveyard are public knowledge, and your opponent can look through it at any time. Be sure to get your opponent's permission before going through their Graveyard.

E. Magic & Trap Card Zone:
Magic and Trap Cards can be played (face-up) or Set (face-down) to the 5 spaces of the Magic & Trap Card Zone following the rules in Main Phase 1.

Important!
The Magic & Trap Card Zone has a 5-CARD LIMIT. Once all 5 spaces in the Magic & Trap Card Zone are occupied, no further Magic (except Field Magic Cards) OR Trap Cards can be played or Set until there is an open Magic & Trap Card space in the Magic & Trap Card Zone. This 5-CARD LIMIT includes any of your own Equip Magic Cards used to equip your opponent's Monster Card.

F. Deck Zone:
Place your Deck face-down in this space. Your Side Deck is not placed on the Duel Field. You can also play Yu-Gi-Oh! without a Duel Field. Just be sure to place the cards and Decks in the indicated positions.

A Word On Game Text
 
Play - Whenever you use or activate the effects of a card, change the Attack/Defense Position of a card, or place a card on the field, you are executing a "Play". When you play a card, its effect is immediate.

Set - The act of placing a card face-down on the field is referred to as "Set". A Set card's effect is not activated immediately. Also, a Set Monster Card is not considered to be summoned until it is turned face-up. A Set monster must be placed HORIZONTALLY, in face-down Defense Position (monsters summoned normally are placed VERTICALLY, in face-up Attack Position). Set Magic and Trap Cards are placed vertically on the field.

The Field - Throughout these rules, and on the card text itself, the Monster Card Zone, Magic & Trap Card Zone and Field Card Zone together will be referred to as the field.

Destroyed - A card that is sent to the Graveyard is destroyed.

Removed from Play - A card that is removed from play is NOT sent to the Graveyard. Instead, it is set aside and is not allowed to re-enter the current Duel.

 



GamePlay Rules
Fusion Monster Cards

During your turn, if you have the Magic Card "Polymerization" and the Fusion-Material Monsters required to form a Fusion Monster, either on the field or in your hand, you can perform a Fusion as a Special Summon by activating "Polymerization"(Special Summon).

When Fusion is performed, select the appropriate Fusion Monster Card from your Fusion Deck and place it face-up on an open Monster Card Zone space in either Attack or Defense Position. The 2 (or more) Fusion-Material Monster Cards that have been fused, as well as the "Polymerization" Magic Card used to perform the Fusion, are destroyed.

When a Fusion Monster is destroyed, it is sent to the Graveyard. If a Fusion Monster Card is returned to your hand, place it back in the Fusion Deck instead. NOTE:
Since a "Fusion" is considered a Special Summon, the card will be immune to cards such as a "Trap Hole". Also, since it is a Special Summon you can conduct a Normal Summon or Set another monster in the same turn.

Example:
The Fusion-Material Monsters for "Darkfire Dragon" ("Firegrass" and "Petit Dragon") are on the field and in your hand, AND you have "Polymerization" in your hand. Declare that you are performing a Fusion and place "Polymerization" on the Magic & Trap Zone.

Select "Darkfire Dragon" from your Fusion Monster Deck and place it in an open Monster Card Zone. Remember that a monster summoned to the field in this manner is considered a Special Summon, and allows the player to conduct a Normal Summon or a Set in the same turn.

The cards used - "Firegrass", "Petit Dragon", and "Polymerization" - are all placed in the Graveyard when the Fusion is complete.
Ritual Monster Cards

During your turn, if you have a Ritual Monster Card in your hand, and the specific Ritual Magic Card mentioned on the Ritual Monster Card (either on the field or in your hand), as well as the Monster Cards required as a Tribute, you can perform a Ritual summon by activating the Ritual Magic Card. Follow the instructions printed on the Ritual Magic Card.

The Ritual Monster Card is then placed face-up on an open Monster Zone space on the field in either Attack or Defense Position. The Tribute monsters and the Ritual Magic Card used to perform the Ritual Summon are destroyed.

When a Ritual Monster is destroyed it is sent to the Graveyard. If a Ritual Monster Card is returned to your hand, you cannot place it on the field again without performing another Ritual Summon. A monster summoned to the field in this manner is considered a Special Summon, and allows the player to conduct a Normal Summon or a Set in the same turn.

Effect Monster Cards

The broad range of Effect Monster Cards are divided into the following types:

  • FLIP - The monster's effect is activated when the card is flipped from face-down to face-up. The effect is also activated if the card is flipped face-up as a result of a Magic or Trap card, or another monster's attack.

  • CONTINUOUS EFFECT - As long as this Monster Card is face-up on the field, its effect remains active. When the monster is turned face-down, its effect is no longer active.

  • COST EFFECT * - Costs vary from card to card so be sure to read the instructions printed on each card.

  • TRIGGER EFFECT - These cards are activated when you inflict Direct Damage to an opponent's Life Points (Direct Damage), or when you have fulfilled a specific requirement indicated on the card itself.

  • MULTI-TRIGGER EFFECT * - These are special Effect Monster Cards that you can activate even if it is your opponent's turn.

* These types of Effect Monsters will be included in future Yu-Gi-Oh! releases and do not appear in this Starter Deck.




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