The
Duel Field
Every card you play or discard will be placed on the Duel Field. The example
above shows where to place Yu-Gi-Oh! Decks and the cards that are brought
into play during a Match.
A.
Field Card Zone:
Field Magic cards are played here. Only 1 Field Magic Card can
be in play at any one time (Field Magic Cards).
B. Monster Card Zone:
Monster Cards can be played (face-up) or Set (face-down) to the 5
spaces of the Monster Card Zone following the rules in Main Phase 1.
Important! The Monster Card Zone has
a 5-CARD LIMIT. Once all 5 spaces in the Monster Card Zone
are occupied, no further Monster Cards can be played or set until there
is an open Monster Card space in the Monster Card Zone.
C. Fusion Deck Zone:
If you are playing with Fusion Monster Cards, put your Fusion Deck face-down
in this space (Fusion Monsters).
D. Graveyard:
When cards are destroyed, they are discarded face-up to this space. The
contents of the Graveyard are public knowledge, and your opponent can
look through it at any time. Be sure to get your opponent's permission
before going through their Graveyard.
E. Magic & Trap Card Zone:
Magic and Trap Cards can be played (face-up) or Set (face-down) to the
5 spaces of the Magic & Trap Card Zone following the rules
in Main Phase 1.
Important! The Magic & Trap Card
Zone has a 5-CARD LIMIT. Once all 5 spaces in the Magic
& Trap Card Zone are occupied, no further Magic (except Field Magic
Cards) OR Trap Cards can be played or Set until there is an open Magic
& Trap Card space in the Magic & Trap Card Zone. This 5-CARD
LIMIT includes any of your own Equip Magic Cards used to equip your
opponent's Monster Card.
F. Deck Zone:
Place your Deck face-down in this space. Your Side Deck is not placed
on the Duel Field. You can also play Yu-Gi-Oh! without a Duel Field. Just
be sure to place the cards and Decks in the indicated positions.
A word on game text
Play - Whenever you use or activate the effects of a card, change
the Attack/Defense Position of a card, or place a card on the field, you
are executing a "Play". When you play a card, its effect is immediate.
Set - The act of placing a card face-down on the field is referred
to as "Set". A Set card's effect is not activated immediately. Also, a
Set Monster Card is not considered to be summoned until it is turned face-up.
A Set monster must be placed HORIZONTALLY, in face-down Defense Position
(monsters summoned normally are placed VERTICALLY, in face-up Attack Position).
Set Magic and Trap Cards are placed vertically on the field.
The Field - Throughout these rules, and on the card text itself,
the Monster Card Zone, Magic & Trap Card Zone and Field Card Zone
together will be referred to as the field.
Destroyed - A card that is sent to the Graveyard is destroyed.
Removed from Play - A card that is removed from play is NOT sent
to the Graveyard. Instead, it is set aside and is not allowed to re-enter
the current Duel.
Fusion Monster Cards
During your turn, if you have the Magic Card "Polymerization" and the
Fusion-Material Monsters required to form a Fusion Monster, either on
the field or in your hand, you can perform a Fusion as a Special Summon
by activating "Polymerization"(Special Summon).
When Fusion is performed, select the appropriate Fusion Monster Card from
your Fusion Deck and place it face-up on an open Monster Card Zone space
in either Attack or Defense Position. The 2 (or more) Fusion-Material
Monster Cards that have been fused, as well as the "Polymerization" Magic
Card used to perform the Fusion, are destroyed.
When a Fusion Monster is destroyed, it is sent to the Graveyard. If a
Fusion Monster Card is returned to your hand, place it back in the Fusion
Deck instead. NOTE:
Since a "Fusion" is considered a Special Summon, the card will be immune
to cards such as a "Trap Hole". Also, since it is a Special Summon you
can conduct a Normal Summon or Set another monster in the same turn.
Example:
The Fusion-Material Monsters for "Darkfire Dragon" ("Firegrass" and "Petit
Dragon") are on the field and in your hand, AND you have "Polymerization"
in your hand. Declare that you are performing a Fusion and place "Polymerization"
on the Magic & Trap Zone.
Select "Darkfire Dragon" from your Fusion Monster Deck and place it in
an open Monster Card Zone. Remember that a monster summoned to the field
in this manner is considered a Special Summon, and allows the player to
conduct a Normal Summon or a Set in the same turn.
The cards used - "Firegrass", "Petit Dragon", and "Polymerization" - are
all placed in the Graveyard when the Fusion is complete.
Ritual Monster Cards
During your turn, if you have a Ritual Monster Card in your hand, and
the specific Ritual Magic Card mentioned on the Ritual Monster Card (either
on the field or in your hand), as well as the Monster Cards required as
a Tribute, you can perform a Ritual summon by activating the Ritual Magic
Card. Follow the instructions printed on the Ritual Magic Card.
The Ritual Monster Card is then placed face-up on an open Monster Zone
space on the field in either Attack or Defense Position. The Tribute monsters
and the Ritual Magic Card used to perform the Ritual Summon are destroyed.
When a Ritual Monster is destroyed it is sent to the Graveyard. If a Ritual
Monster Card is returned to your hand, you cannot place it on the field
again without performing another Ritual Summon. A monster summoned to
the field in this manner is considered a Special Summon, and allows the
player to conduct a Normal Summon or a Set in the same turn.
Effect
Monster Cards
The
broad range of Effect Monster Cards are divided into the following types:
- FLIP - The monster's effect
is activated when the card is flipped from face-down to face-up. The
effect is also activated if the card is flipped face-up as a result
of a Magic or Trap card, or another monster's attack.
- CONTINUOUS EFFECT - As long
as this Monster Card is face-up on the field, its effect remains active.
When the monster is turned face-down, its effect is no longer active.
- COST EFFECT *
- Costs vary from card to card so be sure to read the instructions
printed on each card.
- TRIGGER EFFECT - These cards
are activated when you inflict Direct Damage to an opponent's Life
Points (Direct Damage), or when you have fulfilled a specific requirement
indicated on the card itself.
- MULTI-TRIGGER EFFECT *
- These are special Effect Monster Cards that you can activate
even if it is your opponent's turn.
*
These types
of Effect Monsters will be included in future Yu-Gi-Oh! releases and do
not appear in this Starter Deck.
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