At last, some good
news for Wile E. Coyote. Nobody drops boulders on critters' heads these
days.
Daffy, you can relax,
too. The Elmer Fudds have been disarmed.
The American kids'
cartoon isn't what it used to be. Guns and mayhem have been replaced by
a new generation of cartoon idols who rely on personality, morality lessons
and sheer wit.
In fact, the hottest
American cartoons aren't even American — they're Japanese.
"Kids are a lot more
sophisticated these days," says Donna Friedman, whose Kids' WB! division
attracts about 2 million sets of eyeballs each week in the 2-to-11 age
range, the most of any major broadcast network.
"They expect more
sophisticated stories. Kids' expectations about characters and storyline
and relevance have grown," says Friedman, a Harvard graduate who has made
her career in children's programs, first at Nickelodeon and now at WB.
Her programming division
at WB is tapping increasingly into international material, particularly
the hottest new trend in TV cartoons, the Japanese imports.
Pokemon's surge in
the late 1990s ushered in an era where Japanese anime — a style of cartoon
tied to a long-range story line with saucer-eyed characters in fantasy
situations — was readily accepted by America's youth.
New to her network,
for example, is "Yu-Gi-Oh!" in which a group of kids use their heads to
duel with magical creatures, and "Cubix," fashioned on the trend, in which
a 13-year-old boy revitalizes a discarded robot and fights for right in
a robot world.
One of the most unusual
and enterprising newcomers this year is WB's "Mucha Lucha!," a Spanglish
show set in a town where everyone is a Mexican masked wrestler, in a more
elegant form of wrestling than we know from "Smackdown," and one where
the costumes and the personas are far more exaggerated.
Overall, the most
appealing storylines are far more complex than the "What's up, doc?" world
of Bugs Bunny, who like many 20th century cartoons, got his start in the
movies when short subjects were shown before movie and the cartoons were
aimed at an adult audience.
Even "Scooby-Doo"
is getting with it. The WB is running a new series at 8:30 a.m. Saturdays.
"What's New Scooby-Doo?" will feature the same cast, but Velma is going
more "CSI" in her approach, and the series is getting a long-overdue facelift
with stronger animation.
Japanese cartoons
tend to spring from complex comic books. By the time a character makes
it to TV, it already has hundreds of stories in its background. And these
shows move easily into the U.S. cartoon market.
"There's no such thing
as an American stereotype anymore because society has become so amalgamated,"
says Alfred Kahn, whose 4Kids Entertainment group provides the "Fox Box"
cartoons Saturday mornings on the Fox network.
Its stable includes
fantasy newcomers "Ultraman Tiga," "Kirby: Right Back at Ya!" and "Fighting
Foodons," in which everyday foods are transformed into monsters and go
to battle.
"Kids don't see people
of different cultures being different. I don't think they necessarily
realize they aren't from the United States."
Some editing is necessary
to switch cultural references. Japanese characters, for example, routinely
drink tea. That doesn't translate.
"We change the lettering
on the signs, reconstruct the episodes," Kahn says. "They allow a little
more violence and sexual overtone in some cartoons. We take that out."
The trend is away
from human-vs.-human violence nowadays, Kahn says. Even the conflict in
Pokemon involves creatures born to battle, but humans stand on the sidelines
using their noggins to direct the contests.
"We don't want kids
to emulate things that we feel are dangerous," he says. "We won't show
anyone getting hit in the head. No more stars circling after a hit. All
that's gone."
Underlying morals
can be instilled in story lines, Kahn says, although kids are sophisticated
enough to know when they're being preached at.
"Our cartoons have
social or moral lessons built in because they make good story lines and
kids respond to them because the message comes from their favorite character."
Character development
is essential to a successful cartoon these days, says Linda Simensky,
senior vice president of original animation for Cartoon Network.
"You ask for strong
characters, and make them character-driven rather than plot-driven. Characters
have to be relateable — even the bad ones. You have to care about them.
"There's also interesting
design, good comedic timing, good music, good effects."
She dates the modern
age of cartoons to "The Simpsons," which debuted in the late 1980s as
a satirical hit and remains regarded as one of the smartest shows in television.
"It was the first
show that really brought people back to TV animation and showed there
was still a demand for animation among adults," Simensky said.
Riding the Wave
Among the new cartoons
this season stressing multicultural and robot themes:
YU-GI-OH!: Yugi
and pals use their heads to play "Duel Monsters," pitting mystical creatures
in combat. (4:30 p.m. weekdays, 8 and 11 a.m. Saturdays, WB).
YU-GI-OH!: Yugi
and pals use their heads to play "Duel Monsters," pitting mystical creatures
in combat. (4:30 p.m. weekdays, 8 and 11 a.m. Saturdays, WB).