Magic
Cards
There are
several types of Magic Cards. Magic Cards can only be played during a
Main Phase (Phases of Gameplay, p.22). The only exception to this rule
is a Quick-Play Magic Card. Magic Card types are identified by the card
icons listed at the end of this section. Magic cards are color-coded GREEN
Normal
Magic Cards
Once their magic is activated these cards are destroyed. Like the "Dark
Hole" card, they are often very powerful.
Continuous
Magic Cards
These cards remain on the field once they are played and their magic effect
continues until they are destroyed or removed. There is often a cost involved
to maintain the effect of this type of Magic Card.
Equip
Magic Cards
These cards allow you to modify the strength of monsters. When playing
this card to the field, place it so that it overlaps with the Monster
Card that you wish to equip.
Usually, this card can only be used with monsters that are face-up on
the field. However, you may equip either your own OR your opponent’s Monster
Cards with Equip Magic Cards. In some cases, certain monsters cannot be
equipped with these cards (refer to the individual card’s text). One monster
can be equipped with several Equip Magic Cards.
However, Equip Magic Cards count towards your 5-card Magic & Trap
Card limit (even cards attached to an opponent’s monster), so be sure
to use them wisely.
Field
Magic Cards
These cards are used to alter the conditions on the field and modify the
Attack and Defense capabilities of monsters. They are placed in the Field
Card Zone and are NOT included in the Magic & Trap Zone’s 5-card limit.
They may be placed face-down in the Field Card Zone, but will not be activated
until flipped face-up.
There can only be 1 active Field Magic Card on the field at any given
time between both players. When a new Field Magic Card is activated, the
previous active card is sent to the Graveyard. Also, if a Field Magic
card is destroyed and there are no active Field Magic Card on the field,
the field returns to the original state that it was at the beginning of
the game.
If a player’s Field Magic Card is Set when an active Field Magic Card
is destroyed, the Set card does not automatically activate. Field Magic
Cards can only be activated by a player, but never during an opponent’s
turn.
Quick-Play Magic Cards *
Aside from the Main Phase, this type of card can be activated during the
Battle Phase. Also, if you have this card Set on the field, you can activate
it during your opponent’s turn.
* These types of Magic Cards will be
included in future Yu-Gi-Oh! releases and do not appear in this Starter
Deck.
Ritual Magic Cards *
These card are needed to summon a Ritual Monster. After the Ritual Monster
Summon, it is destroyed together with the required Tribute monster(s).
* These types of Magic Cards will be included in future Yu-Gi-Oh!
releases and do not appear in this Starter Deck.
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