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Pharaoh's Servant -PSV Single Card List Yu-gi-oh Trading Cards Game

Yugioh Cards PHARAOHS SERVANT Card List
Yu-gi-oh Trading Cards Game
Item# PSVlist

Product Description



PSV







PHARAOH'S SERVANT
 
Magic/Trap Cards
ID # Name Type   Chain Type       Effect Rarity Number
PSV-004 7 Completed Magic   Normal       A Machine-Type Monster equipped with this card increases its ATK or DEF by 700 points.  You cannot change your choice as long as this card remains face-up on the field. C 86198326
PSV-024 Appropriate Trap   Continuous       You can activate this card when your opponent draws a card outside of his/her Draw Phase. Draw 2 cards from your Deck. R 48539234
PSV-019 Armored Glass Trap   Normal       You can activate this card when a monster is equipped with an Equip Magic Card.  Negate that effects of all Equip Magic Cards on the field during the turn this card is activated. C 36868108
PSV-054 Attack And Receive Trap   Normal       You can activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent’s Life Points. In addition, inflict 300 points of Direct Damage to your opponent’s Life Points per card if there are additional “Attack and Receive” cards in your Graveyard. R 63689843
PSV-028 Backup Soldier Trap   Normal       You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand. SR 36280194
PSV-061 Burning Land Magic   Continuous       Destroys all Field Magic Cards on the field. In addition, both players take 500 points of direct damage during each of their respective Standby Phases. C 22494108
PSV-012 Call of the Haunted Trap   Continuous       Select one monster from your graveyard and Special Summon it in face-up Attack Position. When this card it destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card it also destroyed. UR 97077563
PSV-030 Ceasefire Trap   Normal       Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field. UR  
PSV-006 Chain Destruction Trap   Normal       You can activate this card when a monster with an ATK of 2000 points or less is summoned (including Special Summon).  This monster is not destroyed, but all Monster Cards of the same name in the summoning player’s hand and Deck are destroyed.  The summoning player’s Deck is then shuffled. UR 01248895
PSV-062 Cold Wave Magic   Normal       This card can only be activated at the start of Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap cards. C 60682203
PSV-026 Dimensionhole Magic   Normal       Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5 card Monster Zone limit. R 22959079
PSV-099 DNA Surgery Trap   Continuous       Select 1 Type of monster. As long as this card remains on the field, all Monster Cards will be treated ad the Type you selected. C 74701381
PSV-018 Driving Snow Trap   Normal       You can activate this when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponents controls. Destroy one Magic or Trap Card on the field. C 00473469
PSV-011 Dust Tornado Trap   Normal       Destroy 1 Magic or Trap on your opponent’s side of the field. You can then Set 1 Magic or Trap Card from your hand.  This card can only be activated if it is a Quick-Play Magic Card. SR  
PSV-014 Earthshaker Trap   Normal       Select 2 Monster Card Attributes.  Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field. C 60866277
PSV-015 Enchanted Javelin Trap   Normal       When your opponent's monster attacks, increase your life points by the attacking monster's ATK points. C 96355986
PSV-063 Fairy Meteor Crush Magic   Equipment       When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. C 97687912
PSV-025 Forced Requistion Trap   Continuous       You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand. R 74923978
PSV-053 Gamble Trap   Normal       You can activate this card when your opponent’s hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. C 37313786
PSV-009 Gift Of The Mystical Elf Trap   Normal       Increase your Life Points by 300 points for each monster on the field, regardless of position. C 98299011
PSV-008 Graverobber Trap   Normal       You can take 1 Magic card from your opponent's Graveyard. If it is your turn and you activate it, you take 2000 points of Direct Damage.  If it is your opponent's turn, you cannot activate it.  The Magic Card is returned to your opponents Graveyard at the end of this turn. C 61705417
PSV-073 Gravity Bind Trap   Continuous       All monsters of Level 4 or higher cannot attack. Their positions may still be changed.   85742772
PSV-070 Ground Collapse Magic   Continuous       Select 2 Monster Card Zones on the field (you cannot select a zone occupied by a Monster Card). The selected zones cannot be used as long as this card remains face-up on the field. C 90502999
PSV-017 Gust Trap   Normal       You can activate this card when 1 or more of your Magic cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls.  Destroy 1 Magic or Trap Card on the field. C 73079365
PSV-104 Imperial Order Trap   Continuous       As long as this card remains face-up on the field, negate the effects of all Magic Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. SE 61740673
PSV-072 Infinite Dismissal Trap   Continuous       All monsters of level 3 or lower that are summoned to the field during this turn (excluding Special Summon) are destroyed at the End Phase of the turn. C 54109233
PSV-102 Insect Barrier Magic   Continuous       Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field C 23615409
PSV-068 Insect Imitation Magic   Normal       Offer 1 monster on your side of the field as a Tribute. Select 1 Insect-Type monster from your Deck that is 1 Level higher than the Tribute monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled. C 96965364
PSV-038 Inspection Magic   Continuous       During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points. R 16227556
PSV-031 Light of Intervention Trap   Continuous       Monster Cards cannot be played face-down or in Defense Position are played face-up on the field and are considered summoned. C 62867251
PSV-005 Lightforce Sword Trap   Normal       Select 1 card at random from your opponent’s hand.  Keep it face-down and place it outside of the field.  During your opponent’s 4th turn, the card is returned to his/her hand in the Standby Phase. UR 45987034
PSV-064 Limiter Removal Magic   Quick       Double the attack strength of all of your face-up Machine Sub-Type Monsters on the Field.  Destroy all Monsters affected by this effect at the end of the turn. SR 23171610
PSV-071 Magic Drain Trap   Counter       You can activate this card when your opponent activates a Magic Card.  If your opponent cannot immediately discard 1 Magic Card from his/her hand, negate the activation of the Magic Card and destroy it. R 59344077
PSV-033 Magical Hats Trap   Normal       You can activate this card during your opponent’s Battle Phase. Take 2 non-Monster Cards from your Deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/ Def 0) and are destroyed at the end of the Battle Phase. SR 81210420
PSV-029 Major Riot Trap   Normal       You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position. C 09074847
PSV-022 Metal Detector Trap   Normal       You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap during the turn this card is activated. C 75646520
PSV-051 Michizure Trap   Normal       You can activate this card when your monster is sent from the field to the Graveyard.  Destroy 1 monster on the field. R 37580756
PSV-052 Minor Goblin Official Trap   Continuous       You can activate this card when your opponent’s Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent’s Life Points during each of his/her Standby Phases. C 01918087
PSV-016 Mirror Wall Trap   Continuous       During your Standby Phase, pay 2000 Life Points or destroy this card.  Reduce the attack strength of all of your opponent's attacking monsters by half. SR 2239980
PSV-066 Monster Recovery Magic   Quick       Select 1 of your own monsters on your side of the field and combine it with your Deck. At the same time, combine your hand and Deck together and shuffle the Deck. Draw the same number of cards that were in your hand from the shuffled Deck. SR 93108433
PSV-021 Mystic Probe Trap   Normal       You can activate this card when a Continous Magic Card is activated. Negate all Continous Magic Cards during the turn this card is activated. C 49251811
PSV-034 Nobleman of Extermination Magic   Normal       Destroy 1 face-down Magic or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled. R 17449108
PSV-035 Nobleman of the Crossout Magic   Normal       Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective decks and remove them from play. The Decks are then shuffled. SR 71044499
PSV-023 Numinous Healer Trap   Normal       You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional “Numinous Healer” cards in the Graveyard. C 02130625
PSV-037 Premature Burial Magic   Equipment       Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed. UR 70828912
PSV-039 Prohibition Magic   Continuous       When you play this card, declare the name of 1 card. As long as this remains on the field, the declared card cannot be played. The cards which are already on the field before this card’s activation are excluded. R 43711255
PSV-065 Rain of Mercy Magic   Normal       Increases the Life Points of both players by 1000 Points C 66719324
PSV-032 Respect Play Trap   Continuous       During their respective turns, each player must show their opponent their hand. C 08951260
PSV-075 Shadow of Eyes Trap   Normal       When your opponent Sets a Monster Card in face-down Defense Position, change it to face-up Attack Position, If the Monster Card has a Flip Effect, it is not activated. C 58621589
PSV-067 Shift Trap   Normal       You can activate this card when your opponent designates a monster on your side of the field as a target of a magic, trap or battle attack. Change the target to a different monster on your side of the field. R 59560625
PSV-056 Skull Invitation Trap   Continuous       Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner’s Life Points per card. C 98139712
PSV-055 Solemn Wishes Trap   Continuous       You gain 500 Life Points when you draw a card (or cards). C 35346968
PSV-013 Solomon’s Lawbook Trap   Normal       Skip your own Standby Phase. C 23471572
PSV-010 The Eye of Truth Trap   Continuous       As long as this card remains face-up on the field, your opponent must show his/her hand.  Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand. C 34694160
PSV-027 The Regulation Of Tribe Trap   Continuous       Select 1 Type of Monster. Any monster of the selected type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed. C 00296499
PSV-036 The Shallow Grave Magic   Normal       Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position. R 43434803
PSV-007 Time Seal Trap   Normal       Your opponent skips the Draw Phase of his/her next turn. C 35316708
PSV-074 Type Zero Magic Crusher Trap   Continuous       For each Magic Card that you discard from your hand, inflict 500 points of Direct Damage to your opponent's Life Points.   21237481
PSV-020 World Suppression Trap   Normal       You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated. C 12253117
Monster Cards
ID # Name Attribute Type   Level Attack Defense Effect Rarity Number
PSV-088 4-Starred Ladybug of Doom Wind Insect Effect Monster   800 1200 FLIP: Destroys all opponents face-up Level 4 monsters on field. C 83994646
PSV-103 Beast Of Talwar Dark Fiend Normal Monster   2400 2150   UR  
PSV-080 Bite Shoes Dark Fiend Effect Monster   500 300 FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up. C 50122883
PSV-087 Bombardment Beetle Wind Insect Effect Monster   400 900 FLIP: Flip 1 face-down Defense Position Monster Card on your opponent's side of the field face-up. If the flipped card is an Effect Monster Card, immediately destroy it without activating its effect. If the card is not an Effect Monster Card, return it to its original position. C 57409948
PSV-057 Bubonic Vermin Earth Beast Effect Monster   900 600 FLIP: You can take 1 “Bubonic Vermin” card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled. C 06104968
PSV-050 Buster Blader Earth Warrior Effect Monster   2600 2300 The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent’s side of the field and Graveyard. UR  
PSV-047 Cyber Falcon Wind Machine Normal Monster   1400 1200   C 30655537
PSV-058 Dakuroyaiba Wind Fiend Normal Monster   1000 400   C 30325729
PSV-043 Dark Bat Dark Beast Normal Monster   1000 1000   C 67049542
PSV-045 Darkfire Soldier #1 Fire Fire Normal Monster   1700 1150   C 05388481
PSV-079 Darkfire Soldier #2 Fire Fire Normal Monster   1700 1100   C 78861134
PSV-069 Deepsea Warrior Water Warrior Effect Monster   1600 1800 When Umi is face-up on the field, this card is unaffected by any Magic Cards. C 24128274
PSV-078 Drill Bug Earth Insect Effect Monster   1100 200 When this card inflicts damage to your opponent's Life Points, you may take 1 Parasite Paracide card from your Deck, suffle the Deck, and then place Parasite Paracide face-down on top of the deck. C 88733579
PSV-041 Flame Champion Fire Fire Normal Monster   1900 1300   C 42599677
PSV-048 Flying Kamakiri #2 Wind Insect Normal Monster   1500 800   C 03134241
PSV-101 Gearfried the Iron Knight Earth Warrior Effect Monster   1800 1600 Any Equip Card this card is equipped with is automatically destroyed. SR 00423705
PSV-085 Girochin Kuwagata Wind Insect Normal Monster   1700 1000   C 84620194
PSV-094 Goblin Attack Force Earth Warrior Effect Monster   2300 0 When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn. UR 78658564
PSV-089 Gradius Light Machine Normal Monster   1200 800   C 10992251
PSV-049 Harpies Brother Wind Winged Beast Normal Monster   1800 600   C 30532390
PSV-086 Hayabusa Knight Earth Warrior Effect Monster   1000 700 This monster may attack twice during the same battle phase R 21015833
PSV-082 Invitation To A Dark Sleep Dark Spellcaster Effect Monster   1500 1800 When this monster is summoned (excluding Special Summon) select 1 of your opponent’s monsters. As long as this card remains face-up on the field, the selected monster cannot attack. R 52675689
PSV-095 Island Turtle Water Aqua Normal Monster   1100 2000   C  
PSV-000 Jinzo Dark Machine Effect Monster   2400 1500 As long as this card is face-up on the field, all Trap cards cannot be activated. Also all Face-up Trap cards are negated. SE 77585513
PSV-046 Kiseitai Dark Demon Effect Monster   300 800 When your opponent’s monster attacks this card in face-down Defense Position, the attacking monster is equipped with this card (damage calculations are canceled). Treat this card as an Equip Magic Card. During each of your opponent’s Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card. C 04266839
PSV-091 Mad Sword Beast Earth Dinosaur Effect Monster   1400 1200 When this card attacks with an ATK that is higher than the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. C 79870141
PSV-040 Morphing Jar #2 Earth Rock Effect Monster   800 700 FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard. R 79106360
PSV-044 Mr. Volcano Fire Fire Normal Monster   2100 1300   C 31477025
PSV-059 Oni Tank T-34 Earth Machine Normal Monster   1400 1700   C 66927994
PSV-060 Overdrive Earth Machine Normal Monster   1600 1500   C 02311603
PSV-003 Parasite Paracide Earth Insect Effect Monster   500 300 FLIP: Put this card face-up in your opponent’s Deck and shuffle it. When your opponent draws this card, it is immediately Special Summoned on your opponents side of the field face-up in Defense position and inflicts 1000 of Direct Damage to your opponents Life Points. From this point, all face-up Monster Cards on your opponents side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field. SR 27911549
PSV-090 Red Moon Baby Dark Zombie Effect Monster   700 1000 A monster destroyed by this card can be Special Summoned in face-up Attack or Defense Position at the end of the Battle Phase to your side of the field. R 56387350
PSV-097 Science Soldier Dark Warrior Normal Monster   800 800   C 67532912
PSV-092 Skull Mariner Water Warrior Normal Monster   1600 900   C 05265750
PSV-098 Souls of the Forgotten Dark Fiend Normal Monster   900 200   C 04920010
PSV-081 Spikebot Dark Machine Normal Monster   1800 1700   C 87511987
PSV-001 Steel Ogre Grotto #2 Earth Machine Normal Monster   1900 2200   C 90908427
PSV-077 Sword Hunter Earth Warrior Effect Monster   2450 1700 A monster destroyed by this card becomes an Equip Magic Card. Equip “Sword Hunter” with the card to increase the ATK of this monster by 200 points. The equipped card remains on the field until this card is destroyed. C 51345461
PSV-093 The All-Seeing White Tiger Wind Beast Normal Monster   1300 500   C 32269855
PSV-100 The Fiend Megacyber Dark Warrior Effect Monster   2200 1200 If your opponent has 2 or more monsters than you have on the field, you can summon this card without offering any Tributes. UR  
PSV-076 The Legendary Fisherman Water Warrior Effect Monster   1850 1600 If the 'Umi' card is on the Field, this card cannot be affected by Magic, and your opponent cannot attack it. SR 03643300
PSV-083 Thousand Eyes Restrict Dark Spellcaster Fusion/Effect Monster 1 0 0 Thousand Eyes Cult God + Relinquished
When this card is on the Field, other Monsters cannot attack nor change their modes.  Once during your turn, you may absorb 1 of your opponent's Monsters, gaining the attack and defense strengths of that Monster.  You can only absorb 1 Monster at a time, and it becomes an Equipment card on this Monster.
UR  
PSV-084 Thousand-Eyes Idol Dark Fiend Normal Monster 1 0 0   R 27125110
PSV-002 Three-Headed Geedo Dark Demon Normal Monster   1200 1400   C 78423643
PSV-042 Twin-Headed Fire Dragon Fire Pyro Normal Monster   2200 1700   C 78984772
PSV-096 Wingweaver Light Fairy Normal Monster   2750 2400   C 31447217










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