Dragon's Roar Card List
Number
Name
ATTRIBUTE
Type/Level/ATK/DEF
Text
Rarity or Quantity
SD1-EN001
Red-Eyes Darkness Dragon
DARK
Dragon/9/2400/2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned
except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field.
Increase the ATK of this card by 300 points for each Dragon-Type monster in
your Graveyard.
Ultra Rare
SD1-EN002
Red-Eyes B. Dragon
DARK
Dragon/7/2400/2000
A ferocious dragon with a deadly attack.
SD1-EN003
Luster Dragon
WIND
Dragon/4/1900/1600
A very beautiful dragon covered with sapphire. It does not like fights, but
has incredibly high attack power.
(Deck comes with 2)
SD1-EN004
Twin-Headed Behemoth
WIND
Dragon/3/1500/1200
If this card is destroyed and sent from the field to the Graveyard, it will
be Special Summoned during the End Phase with ATK and DEF of 1000. You can only
use this effect once in the Duel.
SD1-EN005
Armed Dragon LV3
WIND
Dragon/3/1200/900
During your Standby Phase, send this face-up card to the Graveyard to Special
Summon 1 "Armed Dragon LV5" from your hand or Deck.
(Deck comes with 2)
SD1-EN006
Armed Dragon LV5
WIND
Dragon/5/2400/1700
Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster
on your opponent's side of the field with an ATK equal to or less than the ATK
of the sent monster. During the End Phase of a turn that this card destroyed
a monster as a result of battle, send this card to the Graveyard to Special
Summon 1 "Armed Dragon LV7" from your hand or Deck.
(Deck comes with 2)
SD1-EN007
Red-Eyes B. Chick
DARK
Dragon/1/800/500
Send this face-up card on your side of the field to the Graveyard to Special
Summon 1 "Red-Eyes B. Dragon" from your hand.
SD1-EN008
Element Dragon
LIGHT
Dragon/4/1500/1200
This monster gets the following effect(s) while there is a monster(s) with the
following Attribute(s) on the field:
· FIRE: Increase the ATK of this card by 500 points.
· WIND: If this card destroyed your opponent's monster as a result of
battle, it can attack once again in a row.
SD1-EN009
Masked Dragon
FIRE
Dragon/3/1400/1100
When this card is destroyed and sent to the Graveyard as a result of battle,
you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to
your side of the field from your Deck. Then shuffle your Deck.
(Deck comes with 3)
SD1-EN010
Snatch Steal
SPELL
Equip
Take control of a monster on your opponent's side of the field that is equipped
with this card. Increase your opponent's Life Points by 1000 points during each
of his/her Standby Phases.
SD1-EN011
Mystical Space Typhoon
SPELL
Quick-Play
Destroy 1 Spell or Trap Card on the field.
SD1-EN012
Nobleman of Crossout
SPELL
Normal
Destroy 1 face-down monster and remove it from play. If the monster is a Flip
Effect Monster, both players must check their respective Decks and remove all
monsters of the same name from play. Then shuffle the Decks.
(Deck comes with 2)
SD1-EN013
Premature Burial
SPELL
Equip
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it
on the field in face-up Attack Position, and equip it with this card. When this
card is destroyed, destroy the equipped monster.
SD1-EN014
Swords of Revealing Light
SPELL
Normal
Flip all face-down monsters on your opponent's side of the field face-up.
This card remains face-up on the field for 3 of your opponent's turns. As long
as this card remains face-up on the field, your opponent cannot declare an attack.
SD1-EN015
Pot of Greed
SPELL
Normal
Draw 2 cards from your Deck.
SD1-EN016
Heavy Storm
SPELL
Normal
Destroy all Spell and Trap Cards on the field.
SD1-EN017
Stamping Destruction
SPELL
Normal
You can only activate this card when you have a face-up Dragon-Type monster
on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict
500 points of damage to the controller of that card.
(Deck comes with 3)
SD1-EN018
Creature Swap
SPELL
Normal
Both players select 1 monster from their respective sides of the field and switch
control of those monsters with each other. The selected monsters cannot change
their battle positions this turn.
(Deck comes with 2)
SD1-EN019
Reload
SPELL
Quick-Play
Add your hand to your Deck and shuffle it. Then draw the same number of cards
that you added to your Deck.
(Deck comes with 2)
SD1-EN020
The Graveyard in the Fourth Dimension
SPELL
Normal
Add 2 monsters in your Graveyard that have "LV" in their card name
to your Deck and shuffle it.
SD1-EN021
Call of the Haunted
TRAP
Continuous
Select 1 monster from your Graveyard and Special Summon it in face-up Attack
Position. When this card is removed from the field, destroy the monster.
When the monster is destroyed, destroy this card.
SD1-EN022
Ceasefire
TRAP
Normal
Flip all face-down Defense Position monsters on the field face-up. Flip Effects
are not activated at this time. Inflict 500 points of damage to your opponent's
Life Points for each Effect Monster on the field.
SD1-EN023
The Dragon's Bead
TRAP
Continuous
Discard 1 card from your hand. Negate the effect of a Trap Card that targets
1 face-up Dragon-Type monster and destroy the Trap Card.
SD1-EN024
Dragon's Rage
TRAP
Continuous
When a Dragon-Type monster on your side of the field attacks with an ATK that
is higher than the DEF of a Defense Position monster, inflict the difference
as Battle Damage to your opponent's Life Points.
(Deck comes with 2)
SD1-EN025
Reckless Greed
TRAP
Normal
Draw 2 cards from your Deck and skip your next 2 Draw Phases.
SD1-EN026
Interdimensional Matter Transporter
TRAP
Normal
Select 1 face-up monster on your side of the field and remove it from play until
the End Phase of the turn this card is activated.
(Deck comes with 2)
SD1-EN027
Trap Jammer
TRAP
Counter
You can only activate this card when your opponent activates a Trap Card during
the Battle Phase. Negate the activation of the Trap Card and destroy it.
SD1-EN028
Curse of Anubis
TRAP
Normal
All face-up Effect Monsters on the field are changed to Defense Position.
During the turn this card is activated, the original DEF of those Effect Monsters
become 0 and their Battle Positions cannot be changed.
----------------------------------
Zombie Madness Card List
Number
Name
ATTRIBUTE
Type/Level/ATK/DEF
Text
Rarity or Quantity
SD2-EN001
Vampire Genesis
DARK
Zombie/8/3000/2100
This card cannot be Normal Summoned or Set. This card cannot be Special
Summoned except by removing 1 "Vampire Lord" on your side of the field
from
play. Discard 1 Zombie-Type monster from your hand to the Graveyard to
select and Special Summon 1 Zombie-Type monster from your Graveyard with a
Level less than the discarded Zombie-Type monster. You can only use this
effect once per turn.
Ultra Rare
SD2-EN002
Master Kyonshee
EARTH
Zombie/4/1750/1000
A wandering Kyonshee searching for a strong rival to defeat. They say he was
known as the master of all martial arts.
SD2-EN003
Vampire Lord
DARK
Zombie/5/2000/1500
Each time this card inflicts Battle Damage to your opponent, declare 1 card
type (Monster, Spell, or Trap). Your opponent selects 1 card of that type
from his/her Deck and sends it to the Graveyard. Also, when this card is
destroyed and sent to your Graveyard by your opponent's card effect, it is
Special Summoned to the field during your next Standby Phase.
SD2-EN004
Dark Dust Spirit
EARTH
Zombie/6/2200/1800
This card cannot be Special Summoned. This card returns to the owner's hand
during the End Phase of the turn that this card is Normal Summoned, Flip
Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned
or flipped face-up, destroy all face-up monsters except this monster on the
field.
SD2-EN005
Pyramid Turtle
EARTH
Zombie/4/1200/1400
When this card is sent to the Graveyard as a result of battle, you may
select 1 Zombie-Type monster with a DEF of 2000 or less from your Deck and
Special Summon it to the field in face-up Attack or Defense Position (no
Tribute is required for monsters of Level 5 or more). The Deck is then
shuffled.
(Deck comes with 3)
SD2-EN006
Spirit Reaper
DARK
Zombie/3/300/200
This monster is not destroyed as a result of battle at any time, although
damage calculation is applied normally. When this card is specifically
designated as a target of the effect of a Spell, Trap, or Effect Monster
Card, this card is immediately destroyed. When this card attacks your
opponent's Life Points directly, 1 card is randomly selected from your
opponent's hand and discarded to the Graveyard.
SD2-EN007
Despair from the Dark
DARK
Zombie/8/2800/3000
When this card is sent directly from your hand or Deck to your Graveyard by
your opponent's card effect, Special Summon this card to your side of the
field.
(Deck comes with 2)
SD2-EN008
Ryu Kokki
DARK
Zombie/6/2400/2000
If a monster that battles with this monster is a Warrior or Spellcaster-Type
monster, destroy that monster at the end of the Damage Step.
(Deck comes with 2)
SD2-EN009
Soul-Absorbing Bone Tower
DARK
Zombie/3/400/1500
This card cannot be attacked if there is another Zombie-Type monster on your
side of the field. Each time a Zombie-Type monster is Special Summoned
successfully, send 2 cards from the top of your opponent's Deck to the
Graveyard.
SD2-EN010
Vampire Lady
DARK
Zombie/4/1550/1550
Each time this card inflicts Battle Damage to your opponent's Life Points,
declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card
of that type from his/her Deck and sends it to the Graveyard.
SD2-EN011
Double Coston
DARK
Zombie/4/1700/1650
If you Tribute Summon a DARK monster, you can treat this 1 monster as 2
Tribute Monsters for the Tribute Summon.
SD2-EN012
Regenerating Mummy
DARK
Zombie/4/1800/1500
When this card is sent directly from your hand to the Graveyard by an effect
of a card controlled by your opponent, return this card from the Graveyard
to your hand.
(Deck comes with 2)
SD2-EN013
Snatch Steal
SPELL
Equip
Take control of a monster on your opponent's side of the field that is
equipped with this card. Increase your opponent's Life Points by 1000 points
during each of his/her Standby Phases.
SD2-EN014
Mystical Space Typhoon
SPELL
Quick-Play
Destroy 1 Spell or Trap Card on the field.
SD2-EN015
Giant Trunade
SPELL
Normal
Return all Spell and Trap Cards on the field to the respective owners'
hands.
SD2-EN016
Nobleman of Crossout
SPELL
Normal
Destroy 1 face-down monster and remove it from play. If the monster is a
Flip Effect Monster, both players must check their respective Decks and
remove all monsters of the same name from play. Then shuffle the Decks.
SD2-EN017
Pot of Greed
SPELL
Normal
Draw 2 cards from your Deck.
SD2-EN018
Card of Safe Return
SPELL
Continuous
When a monster is Special Summoned to the field from your Graveyard, you can
draw 1 card from your Deck.
SD2-EN019
Heavy Storm
SPELL
Normal
Destroy all Spell and Trap Cards on the field.
SD2-EN020
Creature Swap
SPELL
Normal
Both players select 1 monster from their respective sides of the field and
switch control of those monsters with each other. The selected monsters
cannot change their battle positions this turn.
(Deck comes with 2)
SD2-EN021
Book of Life
SPELL
Normal
Special Summon 1 Zombie-Type monster from your Graveyard in face-up Attack
or Defense Position and remove 1 monster in your opponent's Graveyard from
play.
(Deck comes with 2)
SD2-EN022
Call of the Mummy
SPELL
Continuous
If there is no monster on your side of the field, you can Special Summon 1
Zombie-Type monster from your hand. You can use this card's effect once per
turn.
(Deck comes with 3)
SD2-EN023
Reload
SPELL
Quick-Play
Add your hand to your Deck and shuffle it. Then draw the same number of
cards that you added to your Deck.
(Deck comes with 2)
SD2-EN024
Dust Tornado
TRAP
Normal
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can
then Set 1 Spell or Trap Card from your hand.
SD2-EN025
Torrential Tribute
TRAP
Normal
You can only activate this card when a monster is Normal Summoned, Flip
Summoned or Special Summoned. Destroy all monsters on the field.
SD2-EN026
Magic Jammer
TRAP
Counter
Discard 1 card from your hand. Negate the activation of a Spell Card and
destroy it.
SD2-EN027
Reckless Greed
TRAP
Normal
Draw 2 cards from your Deck and skip your next 2 Draw Phases.
SD2-EN028
Compulsory Evacuation Device
TRAP
Normal
Return 1 monster on the field to its owner's hand.
(Deck comes with 3)