Yu-gi-oh Invasion of Chaos Card List
Card Number
Card Name
Attribute {Card Type ie. Spell or Trap}
Stats (Type/Level/ATK/DEF) {Type of Spell or Trap}
Card Text
Rarity
IOC-000
Chaos Emperor Dragon - Envoy of the End
Dark
Dragon/8/3000/2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster
in your Graveyard from play. Pay 1000 of your Life Points to send all cards
in both players' hands and on the field to the Graveyard. Inflict 300 points
of damage to your opponent's Life Points for each card that is sent to the Graveyard
by this effect.
Secret Rare
IOC-001
Ojama Yellow
Light
Beast/2/0/1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary.
It's also said that when the three are together, something happens.
IOC-002
Ojama Black
Light
Beast/2/0/1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary.
It's also said that when the three are together, something happens.
IOC-003
Soul Tiger
Earth
Beast/4/0/2100
The soul of a tiger that is said to devour human souls. He is a famous soul
that you wouldn't want to run into in a dark alley.
IOC-004
Big Koala
Earth
Beast/7/2700/2000
A species of huge Des Koala. He's meek, but people are afraid of him because
he's very powerful.
IOC-005
Des Kangaroo
Dark
Beast/4/1500/1700
When the ATK of a monster that attacks this monster is lower than the DEF of
this monster, destroy the attacking monster. Damage calculation is applied normally.
IOC-006
Crimson Ninja
Earth
Warrior/1/300/300
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is
Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it
is a Spell Card, return it to its original position.
IOC-007
Strike Ninja
Dark
Warrior/4/1700/1200 You can remove this card from play until the End Phase of
this turn by removing 2 DARK monsters in your Graveyard from play. You can use
this effect during either player's turn. You can only use this effect once per
turn.
Ultra Rare
IOC-008
Gale Lizard
Water
Reptile/4/1400/700
FLIP: Select 1 Monster Card on you opponent's side of the field and return it
to its owner's hand.
IOC-009
Spirit of the Pot of Greed
Light
Fairy/1/100/100
When this card is in face-up Attack Position on the field, if a player activates
"Pot of Greed", he/she can draw 1 more card.
IOC-010
Chopman the Desperate Outlaw
Dark
Zombie/3/1100/500
When this card is Flip Summoned successfully, you can equip 1 Equip Spell Card
in your Graveyard to this card.
IOC-011
Sasuke Samurai #3
Light
Warrior/3/1000/1000
When this card inflicts Battle Damage to your opponent's Life Points, your opponent
draws cards until his/her hand has 7 cards.
Rare
IOC-012
D.D. Scout Plane
Dark
Machine/2/800/1200
If this card is removed from play, Special Summon this card in face-up Attack
Position on your side of the field during the End Phase of this turn.
Super Rare
IOC-013
Berserk Gorilla
Earth
Beast/4/2000/1000
If this card is in face-up Defense Position on the field, destroy this card.
The controller of this card must attack with this card when possible.
Rare
IOC-014
Freed the Brave Warrior
Light
Warrior/4/1700/1200
Remove 2 LIGHT monsters in your Graveyard from play to destroy 1 face-up monster
on the field with higher ATK than this card. You can only use this effect once
per turn. Super Rare
IOC-015
Coach Goblin
Earth
Fiend/4/1200/1500
As long as this card remains face-up on your side of the field, you can return
1 Normal Monster Card in your hand to the bottom of your Deck during your End
Phase to draw 1 card from your Deck. You can only use this effect once per turn.
IOC-016
Witch Doctor of Chaos
Dark
Spellcaster/2/500/500
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it
from play.
IOC-017
Chaos Necromancer
Dark
Fiend/1/0/0
The ATK of this card becomes the number of Monster Cards in your Graveyard x
300 points.
IOC-018
Chaosrider Gustaph
Wind
Warrior/4/1400/1500
You can remove up to 2 Spell Cards in your Graveyard from play to increase the
ATK of this monster by 300 points for each card removed from play until the
end of your opponent's next turn. This effect can only be used once during your
turn.
Super Rare
IOC-019
Inferno
Fire
Pyro/4/1100/1900
This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard
from play. When this card destroys an opponent's monster and sends it to the
Graveyard as a result of battle, inflict 1500 points of damage to you opponent's
Life Points.
IOC-020
Fenrir
Water
Beast/4/1400/1200
This card can only be Special Summoned by removing 2 WATER monsters in your
Graveyard from play. When this card destroys an opponent's monster as a result
of battle, your opponent skips his/her next Draw Phase.
IOC-021
Gigantes
Earth
Rock/4/1900/1300
This card can only be Special Summoned by removing 1 EARTH monster in your Graveyard
from play. When this card is destroyed and sent to the Graveyard as a result
of battle, destroy all Spell and Trap Cards on the field.
IOC-022
Silpheed
Wind
Fairy/4/1700/700
This card can only be Special Summoned by removing 1 WIND monster in your Graveyard
from play. When this card is destroyed and sent to the Graveyard as a result
of battle, your opponent discards 1 card randomly from his/her hand.
IOC-023
Chaos Sorcerer
Dark
Spellcaster/6/2300/2000
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster
in your Graveyard from play. Once during each of your turns, you can remove
1 face-up monster on the field from play. If you activate this effect, this
card cannot attack during this turn.
IOC-024
Gren Maju Da Eiza
Fire
Fiend/3/?/?
The ATK and DEF of this card become the number of your cards removed from play
x 400 points.
IOC-025
Black Luster Soldier - Envoy of the Beginning
Light
Warrior/8/3000/2500
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster
in your Graveyard from play. Once during each of your turns, you can select
and activate 1 of the following effects:
:- Remove 1 monster on the field from play. If you activate this effect, this
card cannot attack this turn.
:- If this card destroyed your opponent's monster as a result of battle, it
can attack once again in a row.
Ultra
IOC-026
Drillago
Dark
Machine/4/1600/1100
When there are only face-up monsters with ATK 1600 or more on your opponent's
side of the field, this monster can attack your opponent's Life Points directly.
Rare
IOC-027
Lekunga
Water
Plant/4/1700/500
Remove 2 WATER monsters in your Graveyard from play to Special Summon 1 "Lekunga
Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on
your side of the field.
Rare
IOC-028
Lord Poison
Water
Plant/4/1500/1000
When this card is destroyed and sent to the Graveyard as a result of battle,
Special Summon 1 Plant-Type monster in your Graveyard except "Lord Poison"
on your side of the field.
IOC-029
Bowganian
Dark
Machine/3/1300/1000
During each of your Standby Phases, inflict 600 points of damage to your opponent's
Life Points.
IOC-030
Granadora
Water
Reptile/4/1900/700
When this monster is Normal Summoned, Flip Summoned, or Special Summoned successfully,
increase your Life Points by 1000 points. When this card is destroyed and sent
to the Graveyard, you take 2000 points of damage.
IOC-031
Fuhma Shuriken
Spell
Equip
This card can only be used to equip a monster that includes "Ninja"
in its card name. A monster equipped with this card increases its ATK by 700
points. When this card is sent from the field to the Graveyard, inflict 700
points of damage to your opponent's Life Points.
Rare
IOC-032
Heart of the Underdog
Spell
Continuous
During your Draw Phase, if the card you draw is a Normal Monster Card, you can
draw 1 more card by showing the card to your opponent.
IOC-033
Wild Nature's Release
Spell
Normal
Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the
field by an amount equal to its DEF. Destroy the monster during the End Phase.
Super
IOC-034
Ojama Delta Hurricane!!
Spell
Normal
You can only activate this card when "Ojama Green", "Ojama Yellow"
and "Ojama Black" are face-up on your side of the field, Destroy all
cards on your opponent's side of the field.
IOC-035
Stumbling
Spell
Continuous
As long as this card remains face-up on the field, any monster that is Normal
Summoned, Flip Summoned or Special Summoned successfully is changed to Defense
Position.
IOC-036
Chaos End
Spell
Normal
You can only activate this card when 7 or more of your cards are removed from
play. Destroy all Monster Cards on the field.
IOC-037
Yellow Luster Shield
Spell
Continuous
Increase the DEF of all monsters on your side of the field by 300 points.
IOC-038
Chaos Greed
Spell
Normal
You can only activate this card when 4 or more of your cards are removed from
play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
IOC-039
D.D. Designator
Spell
Normal
Declare 1 card name. Look at your opponent's hand, and if he/she has declared
card in his/her hand, remove that 1 card from play. If he/she doesn't have the
declared card in his/her hand, remove 1 random card in your hand from play.
Super Rare
IOC-040
D. D. Borderline
Spell
Continuous
When there are no Spell Cards in your Graveyard, neither player can conduct
their Battle Phase.
IOC-041
Recycle
Spell
Continuous
During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card
in your Graveyard and return it to the bottom of your Deck.
IOC-042
Primal Seed
Spell
Normal
You can only activate this card when there is a "Black Luster Soldier -
Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End"
on the field. Add 2 of your cards that are removed from play to your hand.
IOC-043
Thunder Crash
Spell
Normal
Destroy all monsters on your side of the field. Inflict damage to your opponent's
Life Points equal to the number of monsters destroyed x 300 points.
IOC-044
Dimension Distortion
Spell
Normal
You can only activate this card when there are no cards in your Graveyard. Select
1 monster that is removed from play and Special Summon it on your side of the
field.
IOC-045
Reload
Spell
Quick-Play
Add your hand to your Deck and shuffle it. Then draw the same number of cards
that you added to your deck.
Super Rare
IOC-046
Soul Absorption
Spell
Continuous
Each time a card is removed from play, the controller of this card increases
his/her Life Points by 500 points.
IOC-047
Big Burn
Trap
Normal
You can only activate this card when your opponent activates a card that specifically
designates a monster in the Graveyard as a target. Remove all monsters in both
players' Graveyards from play.
Super Rare
IOC-048
Blasting the Ruins
Trap
Normal
You can only activate this card if there are 30 or more cards in your Graveyard.
Inflict 3000 points of damage to your opponent's Life Points.
IOC-049
Cursed Seal of the Forbidden Spell
Trap
Counter
Discard 1 Spell Card from your hand to negate the activation and the effect
of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of
the same name (including the Spell Card that is destroyed by this card's effect)
during the rest of the Duel.
IOC-050
Tower of Babel
Trap
Continuous
Each time you or your opponent activates a Spell Card, put 1 Spell Counter on
this card. When the 4th Spell Counter is put on this card, destroy this card
and inflict 3000 points of damage to the player that activated the Spell Card
at that time.
IOC-051
Spatial Collapse
Trap
Continuous
You can only activate this card when both you and your opponent each have 5
or less cards on the field. As long as this card remains face-up on the field,
the total number of cards that each player can have on the field is 5.
IOC-052
Chain Disappearance
Trap
Normal
You can only activate this card when a monster with an ATK of 1000 or less is
Normal Summoned, Flip Summoned or Special Summoned. Remove the monster from
play and your opponent removes all monsters of the same name in his/her hand
and Deck from play. His/her Deck is then shuffled.
Rare
IOC-053
Zero Gravity
Trap
Normal
Change the battle positions of all face-up monsters on you and your opponent's
sides of the field.
IOC-054
Dark Mirror Force
Trap
Normal
You can only activate this card when your opponent's monster declares an attack.
Remove all monsters in Defense Position on your opponent's side of the field
from play. Ultra Rare
IOC-055
Energy Drain
Trap
Normal
Select 1 face-up monster on your side of the field. Increase the ATK and DEF
of the monster by an amount equal to the number of cards in your opponent's
hand x 200 points until the End Phase.
IOC-056
Giga Gagagigo
Water
Reptile/5/2450/1500
In order to fight tremendous evil, he gained formidable power through body reconstruction,
but lost his heart and his redemption.
IOC-057
Mad Dog of Darkness
Dark
Beast/4/1900/1400
He used to be a normal dog who played around in a park, but was corrupted by
the powers of darkness.
Rare
IOC-058
Neo Bug
Light
Insect/4/1800/1700
A huge bug-like monster said to come from another planet. It gathers in swarms.
IOC-059
Sea Serpent Warrior of Darkness
Water
Sea Serpent/4/1800/1500
A warrior who defends the world of the Sea of Darkness. He prides himself on
his fighting prowess both on the ground and, of course, in the water.
IOC-060
Terrorking Salmon
Water
Fish/5/2400/1000
A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy
in the World of Darkness.
IOC-061
Blazing Inpachi
Fire
Pyro/4/1850/0
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but
it will soon be nothing but ashes.
IOC-062
Burning Algae
Fire
Pyro/3/500/1500
When this card is sent to the Graveyard, increase your opponent's Life Points
by 1000 points.
IOC-063
The Thing in the Crater
Fire
Pyro/4/1000/1200
When this card is destroyed and sent from the field to the Graveyard, you can
Special Summon 1 Pyro-Type Monster from your hand.
IOC-064
Molten Zombie
Fire
Pyro/4/1600/400
When this card is Special Summoned from the Graveyard, the controller of this
card draws 1 card.
IOC-065
Dark Magician Of Chaos
Dark
Spellcaster/8/2800/2600
When this card is Normal Summoned or Special Summoned successfully, you can
add 1 Spell Card from your Graveyard to your hand. A monster that is destroyed
by this monster as a result of battle is removed from play instead of going
to the Graveyard. When this card is destroyed or removed from the field, it
is removed from play.
Ultra Rare
IOC-066
Gora Turtle of Illusion
Water
Aqua/4/1200/1400
Negate the effect of Spell and Trap Cards controlled by your opponent that specifically
designate this face-up card on the field as a target.
IOC-067
Manticore of Darkness
Fire
Beast-Warrior/6/2300/1000
During the End Phase of the turn this card is sent to the Graveyard, send 1
Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your
side of the field to the Graveyard to Special Summon this card from the Graveyard.
Ultra Rare
IOC-068
Stealth Bird
Dark
Winged Beast/3/700/1700
You can flip this card into face-down Defense Position once per turn during
your Main Phase. When this card is Flip Summoned successfully, inflict 1000
points of damage to your opponent's Life Points.
IOC-069
Sacred Crane
Light
Winged Beast/4/1600/400
When this card is Special Summoned, the controller of this card draws 1 card.
IOC-070
Enraged Battle Ox
Earth
Beast-Warrior/4/1700/1000
As long as this card remains face-up on your side of the field, when Beast-Warrior
and Winged Beast-Type monsters on your side of the field attack with an ATK
that is higher than the DEF of your opponent's Defense Position monster, inflict
the difference as Battle Damage to your opponent's Life Points.
Rare
IOC-071
Don Turtle
Water
Reptile/3/1100/1200
When this card is Normal Summoned or Flip Summoned successfully, you can Special
Summon any number of "Don Turtle"(s) from your hand.
IOC-072
Balloon Lizard
Earth
Reptile/4/500/1900
Put 1 counter on this card during each of your Standby Phases. When this card
is destroyed, inflict damage equal to the number of counters x 400 points to
the controller of the card that destroyed this card.
IOC-073
Dark Driceratops
Earth
Dinosaur/6/2400/1500
When this card attacks with an ATK that is higher than the DEF of your opponent's
Defense Position monster, inflict the difference as Battle Damage to your opponent's
Life Points.
Rare
IOC-074
Hyper Hammerhead
Earth
Dinosaur/4/1500/1200
When this monster battles an opponent's monster, if the opponent's monster is
not destroyed as a result of the battle, the opponent's monster is returned
to its owner's hand at the end of the Damage Step.
IOC-075
Black Tyranno
Earth
Dinosaur/7/2600/1800
If the only cards on your opponent's side of the field are Defense Position
Monster Cards, this card can attack your opponent's Life Points directly. Ultra
IOC-076
Anti-Aircraft Flower
Earth
Plant/3/0/1600
Offer 1 Insect-Type monster on your side of the field as a Tribute to inflict
800 points of damage to your opponent's Life Points.
IOC-077
Prickle Fairy
Earth
Plant/4/300/2000
Your opponent cannot attack Insect-Type monsters unless he/she destroys this
card first. The Battle Position of a monster that battles with this card is
changed to Defense Position at the end of the Damage Step.
IOC-078
Pinch Hopper
Earth
Insect/4/1000/1200
When this card on your side of the field is sent to the Graveyard, you can Special
Summon 1 Insect-Type Monster from your hand.
IOC-079
Skull-Mark Ladybug
Earth
Insect/4/500/1500
When this card is sent to the Graveyard, increase your Life Points by 1000 points.
IOC-080
Insect Princess
Wind
Insect/6/1900/1200
As long as this card remains face-up on the field, battle positions of all face-up
Insect-Type monsters on your opponent's side of the field are changed into Attack
Position. Each time this card destroys and Insect-Type monster in battle, increase
the ATK of this card by 500 points.
Ultra Rare
IOC-081
Amphibious Bugroth Mk-3
Water
Machine/4/1500/1300
As long as "Umi" remains face-up on the field, this card can attack
your opponent's Life Points directly.
IOC-082
Torpedo Fish
Water
Fish/3/1000/1000
As long as "Umi" remains face-up on the field, this card is unaffected
by any Spell Cards.
IOC-083
Levia-Dragon - Daedalus
Water
Sea Serpent/7/2600/1500
Send "Umi" on your side of the field to the Graveyard to destroy all
cards on the field except this card.
Ultra Rare
IOC-084
Orca Mega-Fortress of Darkness
Water
Sea Serpent/5/2100/1200
Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destroy
1 monster on the field. Offer 1 "Cannonball Spear Shellfish" on your
side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.
Super Rare
IOC-085
Cannonball Spear Shellfish
Water
Aqua/2/1000/1000
As long as "Umi" remains face-up on the field, this card is unaffected
by any Spell Cards.
IOC-086
Mataza the Zapper
Dark
Warrior/3/1300/800
This monster can attack twice during the same Battle Phase. As long as this
card remains face-up on the field, control of this card cannot switch.
Rare
IOC-087
Guardian Angel Joan
Light
Fairy/7/2800/2000
When this card destroys a monster and sends it to the Graveyard as a result
of battle, increase your Life Points by an amount equal to the original ATK
of the destroyed monster.
Ultra
IOC-088
Manju of the Ten Thousand Hands
Light
Fairy/4/1400/1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual
Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.
IOC-089
Getsu Fuhma
Dark
Warrior/4/1700/1200
If a monster that battles with this monster is a Fiend or Zombie-Type monster,
destroy that monster at the end of the Damage Step.
Rare
IOC-090
Ryu Kokki
Dark
Zombie/6/2400/2000
If a monster that battles with this monster is a Warrior or Spellcaster-Type
monster, destroy that monster at the end of the Damage Step.
IOC-091
Gryphon's Feather Duster
Spell
Normal
Destroy all Spell and Trap Cards on your side of the field. Increase your Life
Points by the number of destroyed cards x 500 points.
IOC-092
Stray Lambs
Spell
Normal
When you activate this card, you cannot Normal Summon, Flip Summon or Special
Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1
Star/ATK 0/DEF 0) in Defense Position on your side of the field.
Rare
IOC-093
Smashing Ground
Spell
Normal
Destroy 1 monster with the highest DEF on your opponent's side of the field.
IOC-094
Dimension Fusion
Spell
Normal
Pay 2000 Life Points. Both players Special Summon as many of their monsters
as possible that have been removed from play.
Ultra Rare
IOC-095
Dedication Throught Light and Darkness
Spell
Quick-Play
You can only activate this card by offering "Dark Magician" on your
side of the field as a Tribute. Select 1 "Dark Magician of Chaos"
from your hand, your Graveyard or your Deck and Special Summon it.
Super Rare
IOC-096
Salvage
Spell
Normal
Add 2 WATER monsters with an ATK of 1500 or less in each Graveyard to your hand.
IOC-097
Ultra Evolution Pill
Spell
Normal
Offer 1 Reptile-Type monster on your side of the field as a Tribute. Special
Summon 1 Dinosaur-Type Monster from your hand.
Rare
IOC-098
Multiplication of Ants
Spell
Normal
Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special
Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF
1200) on your side of the field. The tokens cannot be used as a Tribute for
a Tribute Summon.
IOC-099
Earth Chant
Spell
Ritual
This card is used to Ritual Summon ant EARTH monster. You must also offer monsters
from the field or your hand whose total Level Stars equal the Level Stars of
the Ritual Monster you are attempting to Ritual Summon.
IOC-100
Jade Insect Whistle
Spell
Normal
Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling
the Deck, place the card on top of the Deck.
IOC-101
Destruction Ring
Trap
Normal
Destroy 1 face-up monster on your side of the field to inflict 1000 points of
damage to both players' Life Points.
Rare
IOC-102
Fiend's Hand Mirror
Trap
Normal
Switch the opponent's Spell Card effect that specifically designates 1 Spell
or Trap Card as a target to another correct target.
IOC-103
Compulsory Evacuation Device
Trap
Normal
Return 1 monster on the field to its owner's hand.
Rare
IOC-104
A Hero Emerges
Trap
Normal
When your opponent declares an attack, he/she randomly selects 1 card from your
hand. If it is a Monster Card, Special Summon it on your side of the field.
If not, send it to the Graveyard.
IOC-105
Self-Destruct Button
Trap
Normal
You can activate this card when your Life Points are lower than your opponent's
Life Points and the difference is 7000 points ore more. Both player's Life Points
become 0.
IOC-106
Curse of Darkness
Trap
Continuous
Each time a Spell Card is activated, the controller of that Spell Card takes
1000 points of damage.
Rare
IOC-107
Begone, Knave!
Trap
Continuous
When a monster inflicts Battle Damage to a player, return the monster to its
owner's hand.
IOC-108
DNA Transplant
Trap
Continuous
Declare 1 Attribute when you activate this card. As long as this card remains
face-up on the field, the Attribute of all face-up monsters on the field becomes
the one you declared.
IOC-109
Robbin' Zombie
Trap
Continuous
Each time 1 monster on your side of the field inflicts Battle Damage to your
opponent's Life Points, your opponent sends 1 card from the top of his/her Deck
to the Graveyard. Rare
IOC-110
Trap Jammer
Trap
Counter
You can only activate this card when your opponent activates a Trap Card during
the Battle Phase. Negate the activation of the Trap Card and destroy it.
Super Rare
IOC-111
Invader of Darkness
Dark
Fiend 8 2900 2500
As long as this card remains face-up on the field, your opponent cannot activate
Quick-Play Spell Cards.
Secret Rare