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Yu-Gi-Oh Cards List of English LEGACY OF DARKNESS Yugioh Cards 1st & (2E) Unlimited Edition

Item# LODlist

Product Description



LOD





LOD



LEGACY of DARKNESS
Magic/Trap Cards
ID # Name Type   Chain Type       Effect Rarity Number
LOD-032 A Feint Plan Trap   Normal       A player cannot attack face down monsters during this turn. C  
LOD-078 A Legendary Ocean Magic   Field       This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. C  
LOD-044 A Wingbeat of Giant Dragon Magic   Normal       Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards on the field. C  
LOD-086 After Genocide Magic   Normal       Destroy all your Monsters and your opponent's Monsters during the End Step in which they went through the Damage Step during this turn. C  
LOD-029 Array of Reveling Light Magic   Field       Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon). C  
LOD-093 Bad Reaction to Simochi Trap   Continous       As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points. C 40633297
LOD-010 Bark of Dark Ruler Trap   Normal       You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the filed attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn. C  
LOD-088 Blast With Chain Trap   Normal       This card becomes an Equipment card, increasing the attack strength of 1 of your Monsters by 500. If this card is destroyed by another card effect while it is an Equipment card, destroy 1 card on the Field. C  
LOD-092 Bottomless Trap Hole Trap   Normal       When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play. C  
LOD-090 Bubble Crash Trap   Normal       This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5. C  
LOD-049 Burst Breath Trap   Normal       Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster. C  
LOD-084 Convulsion of Nature Magic   Continous       As long as this card remains face-up on the field, both players must turn their respective decks upside down and continue the current duel. C  
LOD-081 Creature Swap Magic   Normal       Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated. UR  
LOD-089 Disappear Trap   Normal       Remove 1 card in your opponent's Cemetery from the game. C  
LOD-015 Double Snare Magic   Normal       Destroy 1 card on the Field that has the ability to negate Trap cards. C  
LOD-045 Dragon's Gunfire Magic   Normal       You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects.
- Inflict 800 points of Direct Damage to your opponent's Life Points.
- Destroy 1 face-up monster with a DEF of 800 points or less.
C 56747793
LOD-048 Dragon's Rage Trap   Continous       As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. C  
LOD-097 Drop Off Trap   Normal       This card can only be activated during your opponent's Draw Phase. Your opponent must discard card he/she draws to the Graveyard from their hand immediately. C  
LOD-033 Emergency Provisions Magic   Quick       Send Magic and Trap Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is excluded. C  
LOD-011 Fatal Abacus Trap   Continous       As long as this card remains face-up on the field, each time 1 Monster card is sent from the field to the graveyard, inflict 500 pts Direct Damage per card to the respected owners Life Points. C  
LOD-075 Fengsheng Mirror Magic   Normal       Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand. C  
LOD-098 Fiend Comedian Trap   Normal       Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. C  
LOD-079 Fusion Sword Murasame Blade Magic   Equipment       This car can only be equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards. C  
LOD-077 Heart of Clear Water Magic   Normal       If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monser equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally. C  
LOD-099 Last Turn Trap   Normal       This card can only be activated during your opponents turn when your life points are 1000 or less, Select 1 monster on your side of the field and send all other cards on the field and in their respective owners hands to their respective graveyards. Your opponent must then special summon 1 from his/her deck in face up attack position and attack your selected monster, any battle damage from this battle is treated as 0. The player whose monster remains alone on the field at the end phase of this turn wins the duel, Any other case results in a draw. UR  
LOD-012 Life Absorbing Machine Trap   Continous       As longas this card remains face-up on the field, increase your Life Points by an amount equal to half of the total Life Points you have paid in your last turn. C  
LOD-087 Magic Reflector Magic   Normal       Select 1 Magic Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. C  
LOD-096 Nutrient Z Trap   Normal       This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 Points or more, increase your Life Points by 4000 before the damage is subtracted from your Life Points. C  
LOD-094 Ominous Fortunetelling Trap   Continous       During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn. C  
LOD-031 Ready for Intercepting Trap   Normal       Flip 1 face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position. C  
LOD-028 Reinforcement Of the Army Magic   Normal       Put 1 Warrior Sub-Type monster with level 4 or less from your deck into your hand. Shuffle your deck afterward. SR  
LOD-091 Royal Oppression Trap   Continous       Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field. C  
LOD-083 Second Coin Toss Magic   Continous       As long as this card remains face-up on the filed, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. C  
LOD-080 Smoke Grenade of the Thief Magic   Equipment       When this equip magic card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her deck and discard it to the graveyard. C  
LOD-014 Soul Demolition Trap   Continous       You can activate this card's effect only when you have a Fiend-Type monster on your side of the filed. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play. C  
LOD-095 Spirit's Inviation Trap   Continous       Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. C  
LOD-082 Spiritual Energy Settle Machine Magic   Continous       As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately. C  
LOD-076 Spring of Rebirth Magic   Continous       Increase your Life Points by 500 points every time your monsters return from the field to owner's hand. C  
LOD-046 Stamping Destruction Magic   Normal       You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Magic or Trap Card on the field to inflict 500 points of Direct Damage to the destroyed card's controller. C  
LOD-047 Super Rejuvenation Magic   Quick       During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type monster discarded from your hand and/or offered as a Tribute during this turn. C  
LOD-027 The A. Forces Magic   Continous       For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points. C  
LOD-043 The Dragon's Bead Trap   Continous       Discard 1 card from your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and destroy it. C  
LOD-013 The Puppet Magic of Dark Ruler Magic   Normal       Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the Selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. C  
LOD-085 The Secret of the Bandit Magic   Normal       This card can only be activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated. C  
LOD-030 The Warrior Returning Alive Magic   Normal       Select 1 Warrior-Type monster in your Graveyard and return it to your hand. C  
Monster Cards
ID # Name Attribute Type   Level Attack Defense Effect Rarity Number
LOD-062 Airknight Parshath Light Fairy Effect Monster 5 1900 1400 When this card attacks with an ATK higher than the DEF of your opponents' defense position monster, inflict the difference as battle damage to your opponents' Life Points. When this card inflict damage to your opponents' life points, draw 1 card from your Deck. UR  
LOD-071 Asura Priest Light Fairy/Spirit Effect Monster 4 1700 1200 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attck any monsters first. SR  
LOD-040 Cave Dragon Wind Dragon Effect Monster 4 2000 100 If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this monster cannot attack. C  
LOD-002 Dark Balter the Terrible Dark Fiend Fusion/Effect Monster 5 2000 1200 Possessed Dark Soul + Frontier Wiseman
This monster can only be Fusion Summoned by the above Fusion-Material Monsters. When a Magic Card is activated negate the effect by paying 1000 Life Points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle.
SR  
LOD-001 Dark Ruler Ha Des Dark Fiend Effect Monster 6 2450 1600 As long as this card remains face up on the field, negate the effects of Effect Monsters destroyed by fiend-type monsters on your side of the field in battle. This card cannot be special summoned from the graveyard. UR  
LOD-026 Dragon Manipulator Earth Warrior Effect Monster 3 700 800 Fip: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn. C  
LOD-023 Exiled Force Earth Warrior Effect Monster 4 1000 1000 Offer face-up this card on your side of the field as a Tribute to destroy 1 monster on the field. If this card is used for a Tribute Summon or this card is offered as a Tribute due to other cards' effects, this card's effect is not activated. SR  
LOD-056 Fiber Jar Earth Plant Effect Monster 3 500 500 FLIP: Both players unite all their respective cards on the field, in their hands and in their graveyards, with their respective decks and shuffle them, then both players draw 5 cards from their shuffled decks. UR  
LOD-039 Fiend Skull Dragon Wind Dragon Fusion/Effect Monster 5 2000 1200 Cave Dragon + Lesser Demon
This Monster can only be Fusion Summoned bye the above Fusion-Material Monsters. As long as this card remains face-up on the field, negate all Flip Effect Monsters' effects. In addition, negate the effects of a Trap Card that Specifically designates this card as a target and destroy it.
SR  
LOD-016 Freed The Matchless General Earth Warrior Effect Monster 5 2300 1700 Negate the effect of a Magic Card that specifically designates this card as a target and destroy it, As long as this card remains face-up on the field, you can add1 Level 4 or lower Warrior-Type monster from your deck to your hand per turn instead of drawing 1 card during your Draw phase. Your Deck is then shuffled. UR  
LOD-022 Frontier Wiseman Earth Spellcaster Effect Monster 3 1600 800 As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Magic Card. C  
LOD-072 Fushi No Tori Fire Winged Beast/Spirit Effect Monster 4 1200 0 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. C  
LOD-060 Gradius's Option Light Machine Effect Monster 1 ? ? This monster can only be Special Summoned by selecting 1 "Gradius" on your side of the field. The ATK and DEF of this monster is always applied to the ATK and DEF of the selected "Gradius". If the selected "Gradius" is destroyed or removed from the field, this card is also destroyed. C  
LOD-041 Gray Wing Wind Dragon Effect Monster 3 1300 700 Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used. C  
LOD-068 Great Long Nose Dark Beast Warrior/Spirit Effect Monster 5 1900 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase. C  
LOD-070 Hino-Kagu-Tsuchi Fire Pyro/Spirit Effect Monster 8 2800 2900 This card cannont be special summoned, this card returns to the owner's hand during the End Phase of the turn that this card is normal summoned, Flip Summoned or flipped face up. If this card inflicts battle damage to your opponents' life points, you opponent must discard cards in his/her hand during the next draw phase before they draw. UR  
LOD-065 Inaba White Rabbit Earth Beast/Spirit Effect Monster 3 700 500 This card cannot be special summoned. This card returns to the owner's hand during the end phase of the turn that this card is normal summoned, flip summoned of flipped face up. This monster attacks your opponent's life points directly. C  
LOD-100 Injection Fairy Lily Earth Spellcaster Effect Monster 3 400 1500 This card's effect can be activated only during the Battle Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step. SE  
LOD-003 Lesser Fiend Dark Fiend Effect Monster 5 2100 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster in battle are removed from play instead of being sent to the Graveyard. C  
LOD-038 Lizard Soldier Wind Dragon Normal Monster 3 1100 800 A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this monster is an excellent stategist. C  
LOD-050 Luster Dragon Wind Dragon Normal Monster 6 2400 1400 This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. SR  
LOD-064 Maharaghi Earth Rock/Spirit Effect Monster 4 1200 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, see 1 card on the top of your Deckduring your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck. C  
LOD-018 Marauding Captain Earth Warrior Effect Monster 3 1200 400 As long as this monster remains face-up on the field, your opponents cannot select another Warrior-Type monster on your side of the field as an attack target, when this monster is normal summoned successfully, you can special summon 1 level 4 or lower monster from your hand. UR  
LOD-021 Mysterious Guard Earth Spellcaster Effect Monster 3 800 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand. C  
LOD-009 Opticlops Dark Fiend Normal Monster 4 1800 1700 A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. C  
LOD-069 Otohime Light Spellcaster/Spirit Effect Monster 3 0 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, you can change the battle position of 1 monster on your opponent's side of the field. C  
LOD-058 Patrician of Darkness Dark Zombie Effect Monster 5 2000 1400 As long as this monster remains face-up on the filed, the controller of this card selects the target of his/her opponent's attacks. C  
LOD-004 Possessed Dark Soul Dark Fiend Effect Monster 3 1200 800 Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are destroyed or removed from the field. C 52860176
LOD-054 Robolady Earth Machine Normal Monster 3 450 900 A warrior fully covered with metal. It upgrades by fusing with Roboyarou. C  
LOD-051 Robotic Knight Fire Machine Normal Monster 4 1600 1800 The Commander of Machine Types, he serves the Machine King. He is famous for the way he controls his troops. C  
LOD-055 Roboyarou Earth Machine Normal Monster 3 900 450 A warrior fully covered with metal. It upgrades by fusing with Robolady. C  
LOD-019 Ryu Senshi Earth Warrior Fusion/Effect Monster 6 2000 1200 Warrior: Dai Greyfar + Spirit Dragon
This monster can only by Fusion summoned by the above cards. While this card is on the Field, you may pay 1000 Life Points to negate a normal Trap. Also, negate the effects of all Magic cards targeting this Monster, and destroy them.
SR  
LOD-007 Ryu-Kishin Clown Dark Fiend Effect Monster 2 800 500 When this card is Summoned (including Flip Summoned or Special Summoned), select 1 face-up monster on the Field and change it's Battle Position. C 42647539
LOD-057 Serpentine Princess Water Reptile Effect Monster 4 1400 2000 If this face-up card is returned directly from the field to your Deck, Special Summon 1 Level 3 or lower monster from your Deck. C  
LOD-025 Shadow Tamer Earth Warrior Effect Monster 3 800 700 FLIP: Take control of one face-up Fiend-type monster on your opponent's side of the field until the end of the turn. C  
LOD-006 Skull Knight #2 Dark Fiend Effect Monster 3 1000 1200 If you Tribute Summon a Fiend-Type monster by offering this monster as a Tribute, Special Summon 1 "Skull Knight #2" from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled. C  
LOD-035 Spear Dragon Wind Dragon Effect Monster 4 1900 0 If this card attacks with and ATK that is higher than the DEF of the opponent's Defense Postion monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step. SR  
LOD-036 Spirit Ryu Wind Dragon Effect Monster 4 1000 1000 Each time you discard 1 Dragon-Type monster from your hand to the Graveyard during your Battle Step, increase the ATK and DEF of this monster by 1000 points until the End Step of that turn. C  
LOD-073 Super Robolady Earth Machine Fusion/Effect Monster 6 1200 500 Robolady + Roboyarou
You can Special Summon "Super Roboyarou" by returning this card from the filed to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monsert by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
C  
LOD-074 Super Roboyarou Earth Machine Fusion/Effect Monster 6 1200 500 Roboyarou + Robolady
You can Special Summon "Super Robolady" by returning this card from the filed to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monsert by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
C  
LOD-066 Susa Soldier Earth Thunder/Spirit Effect Monster 4 2000 1600 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. C  
LOD-037 The Dragon Dwelling in the Cave Wind Dragon Normal Monster 4 1300 2000 A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usally quiet. It is said to preserve certain treasures. C  
LOD-024 The Hunter with 7 Weapons Earth Warrior Effect Monster 3 1000 600 When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation. C  
LOD-053 The Illusory Gentleman Dark Spellcaster Normal Monster 4 1600 1400 Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes. C  
LOD-017 Throwstone Unit Earth Warrior Effect Monster 4 900 2000 Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster. C  
LOD-059 Thunder Nyan Nyan Light Thunder Effect Monster 4 1900 800 If there is a non-LIGHT monster on your side of the field, this face-up card is immediately destroyed. C  
LOD-042 Troop Dragon Wind Dragon Effect Monster 2 700 800 When this card is destroyed and sent to the Graveyard, take 1 "Troop Dragon" from your Deck and Special Summon it to the field in face-up Attack or Defense Position. The Deck is then shuffled. C  
LOD-063 Twin-Headed Behemoth Wind Dragon Effect Monster 3 1500 1200 If this card is destroyed and goes to the Cemetery from the Field, Special Summon this card to the Field at the end of the turn, with its attack and defense strengths at 1000. This effect can only happen once per duel. C  
LOD-008 Twin-Headed Wolf Wind Fiend Effect Monster 4 1500 1000 When there is another face-up Fiend-Type monsters on your side of the Field, negate the effects of Flip Effect Monsters destroyed by this card in battle. SR  
LOD-034 Tyrant Dragon Fire Dragon Effect Monster 8 2900 2500 When there is a monster card on your opponents side of the field, after your first attack of the battle phase this monster can attack once again during the battle phase. In addition, negate the effect of one trap card targets this card, negate and destroy it. If this card is special summoned from the graveyard you must tribute a face-up dragon card on your side of the field. UR  
LOD-020 Warrior Dai Grepher Earth Warrior Normal Monster 4 1700 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past. C  
LOD-005 Winged Minion Dark Fiend Effect Monster 2 700 700 Offer this face-up card as a Tribute to select 1 Fiend-Type monster and increase its ATK and DEF by 700 points as long as it remains face-up on the field. C  
LOD-052 Wolf Axewielder Earth Beast Warrior Normal Monster 4 1650 1000 Once it has stared battle, this monster attacks fiercely and cannot stop. C  
LOD-061 Woodland Sprite Earth Plant Effect Monster 3 900 400 Send an Equip Magic Card equipped to this monster to the Graveyard to inflict 500 points of Direct Damage per Equip Magic Card to your opponent's Life Points. C  
LOD-067 Yamatano Dragon Fire Dragon Effect Monster 7 2600 3100 This card cannot be special summoned. This card returns to the owners hand during the end phase of the turn this card was normal summoned, flip-summoned, or flipped face-up. When this card does battle damage, draw until your hand has five cards. UR  
LOD-000 Yata-Garasu Wind Fiend Effect Monster 2 200 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points your opponent skips his/her next Draw Phase. SE 3078576










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YuGiOh YGLD-ENA02 BLACK LUSTER SOLDIER - ENVOY OF THE BEGINNING 1st Edition Card
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Yugioh GX 8 Card VWXYZ Combo Set!
DP2-EN001, EN005, EN006, EN007, EN008, EN014, EN016 & EN017

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