MAGICIAN'S FORCE |
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Magic/Trap Cards |
ID # |
Name |
Type |
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Chain Type |
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Effect |
Rarity |
Number |
MFC-027 |
White Dragon Ritual |
Spell |
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Ritual |
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This card is used to Ritual Summon Paladin of White Dragon. You
must also offer monsters whose total Level Stars equal 4 or more as a Tribute
from the field or your hand. |
C |
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MFC-028 |
Frontline Base |
Spell |
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Continuous |
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Once per turn during your Main Phase, you can Special Summon 1
Union Monster of Level 4 or lower from your hand. |
C |
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MFC-029 |
Demotion |
Spell |
|
Equipment |
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Downgrade the monster equipped with this card by 2 Levels. |
C |
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MFC-030 |
Combination Attack |
Spell |
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Quick Play |
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During a Battle Phase, you can use this effect on 1 monster that
has attacked this turn and is equipped with a Union Monster. Change the Union
Monster back to a monster in face-up Attack or Defense Position. Also, the
monster that was equipped with the Union Monster may attack again this turn. |
R |
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MFC-031 |
Kaiser Colosseum |
Spell |
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Continuous |
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When there is 1 or more monster on the field of the controller
of this card, his |
C |
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MFC-032 |
Autonomous Action Unit |
Spell |
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Equipment |
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Pay 1500 Life Points. Select 1 Monster Card from your opponent’s
Graveyard. Special Summon it on your side of the field in face-up Attack
Position, and equip it with this card. When this card is destroyed or removed
from the field, the equipped monster is destroyed./her opponent cannot place
a monster on the field if the opponent would then have more monster on the
field then the controller of this card. |
C |
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MFC-033 |
Poison of the Old Man |
Spell |
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Quick Play |
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Select and activate 1 of the following effects:
- Increases your Life Points by 1200 points.
- Inflict 800 points of Direct Damage to your opponent’s Life Points. |
C |
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MFC-034 |
Ante |
Spell |
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Normal |
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Each player selects 1 card from his/her hand, then sees the
Level Stars of the selected cards. The card with more Level Stars then the
other returns to the hand of the player who selected it. The player who
selected the card with fewer Level Stars takes 1000 damage and sends the card
he/she selected to the graveyard. Selected cards that are not Monster Cards
are treated as Level 0. If both players chose cards with equal Level Stars,
return both to the hand of the players who selected them. |
R |
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MFC-035 |
Dark Core |
Spell |
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Normal |
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Discard 1 card from your hand to the Graveyard to remove 1
face-up Monster Card on the field from play. |
R |
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MFC-036 |
Raregold Armor |
Spell |
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Equipment |
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As long as you control the monster equipped with this card, your
opponent cannot attack other monsters other than the equipped monster. |
C |
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MFC-037 |
Metalsilver Armor |
Spell |
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Equipment |
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As long as you control the monster equipped with this card, your
opponent cannot use the effect of a Spell, Trap, or Monster Card that
specifically designates 1 monster, including monsters in the Graveyard, other
than the equipped monster as a target. |
C |
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MFC-038 |
Kishido Spirit |
Spell |
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Continuous |
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Monsters on your side of the field cannot be destroyed in a
battle if the monsters ATK are equal. |
C |
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MFC-039 |
Tribute Doll |
Spell |
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Normal |
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Activate this card by offering a monster on your side of the
field as a Tribute. Special Summon 1 Level 7 monster from your hand. That
monster cannot attack this turn. |
R |
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MFC-040 |
Wave-Motion Cannon |
Spell |
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Continuous |
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Send this card on the field to the Graveyard during your Main
Phase. Inflict Direct Damage to your opponent’s Life Points equal to the
number of your Standby phases that have passed after this card was activated
x1000 points. |
C |
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MFC-041 |
Huge Revolution |
Trap |
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Normal |
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This card can only be activated during your Main Phase when
People Running About, Oppressed People, and United Resistance are face-up on
your side of the field. Send all cards in your opponent’s hand to the
Graveyard and destroy all cards your opponent controls on the field. |
C |
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MFC-042 |
Thunder of Ruler |
Trap |
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Normal |
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You can only activate this card during your opponent’s Standby
Phase. During the turn this card is activated your opponent cannot perform
his/her Battle Phase. |
C |
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MFC-043 |
Spell Shield Type-8 |
Trap |
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Counter |
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Select and activate 1 of the following effects:
- Negate the activation and the effect of a Spell Card that designates 1
monster on the field as a target and destroy the Spell Card.
- Send 1 card from your hand to the Graveyard to negate the
activation and the effect of a Spell Card and destroy it. |
SR |
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MFC-044 |
Meteorain |
Trap |
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Normal |
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During this turn, when your monsters attack with an ATK that is
higher then the DEF of your opponent’s Defense Position monster, inflict the
difference as Battle Damage to your opponent’s Life Points. |
C |
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MFC-045 |
Pineapple Blast |
Trap |
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Normal |
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You can only activate this card when you Normal Summon a monster
successfully. If there are more monsters on your opponent’s Side off the
field then your side, destroy your opponent’s monsters so that your opponent
controls the same number of monsters as you. Your opponent selects which
monsters are destroyed. |
C |
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MFC-046 |
Secret Barrel |
Trap |
|
Normal |
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Inflict Direct Damage to your opponent’s Life Points equal to
the total number of cards on your opponent’s side of the field and in your
opponent’s hand x200. |
C |
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MFC-047 |
Physical Double |
Trap |
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Normal |
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You can only activate this card during your opponent’s turn.
Select 1 monster on your opponent’s side of the field and Special Summon 1
Mirage Token in face-up Attack or Defense Position on your side of the field.
The Mirage Token has the same Level Type, Attribute, ATK, and DEF as the
selected monster. Destroy the Mirage Token at the end of the turn. |
C |
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MFC-048 |
Rivalry of Warlords |
Trap |
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Continuous |
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Each player must send monsters from his/her side of the field to
the Graveyard so that he/she only controls 1 Type of face-up monster. As long
as this card remains face-up on the field each player can only Summon or
control 1 Type of face-up monster at a time. |
C |
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MFC-049 |
Formation Union |
Trap |
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Normal |
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Select and activate 1 of the following effects:
- Equip 1 Union Monster on your side of the field to an appropriate monster
on your side of the field as an Equip Spell Card.
- Change 1 equipped Union Monster on your side of the field back into
a monster in face-up Attack Position. |
C |
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MFC-050 |
Adhesion Trap Hole |
Trap |
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Normal |
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You can only activate this card when your opponent successfully
Normal Summons, Flip Summons, or Special Summons a monster. As long as that
monster remains face-up on the field, the original ATK of that monster is
halved. |
C |
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MFC-084 |
Amazoness Spellcaster |
Spell |
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Normal |
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Until the end of this turn, switch the original ATK of 1 face-up
monster on your side of the field that includes Amazoness in its card name,
or is named Amazon Archer, with the original ATK of 1 face-up monster on your
opponent’s side of the field. |
C |
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MFC-085 |
Continuous Destruction Punch |
Spell |
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Continuous |
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When the ATK of an attacking monster on your opponent’s side of
the field is lower then the DEF of the attacked Defense Position monster on
your side of the field destroy the attacking monster. Damage calculation is
applied normally. |
R |
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MFC-086 |
Big Bang Shot |
Spell |
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Equipment |
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A monster equipped with this card increases its ATK by 400
points. When the equipped monster attacks with an ATK that is higher then the
DEF of your opponent’s Defense Position monster, inflict the difference as
Battle Damage to your opponent’s Life Points. When this card is destroyed or
removed from the field, the equipped monster is removed from play. |
R |
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MFC-087 |
Gather Your Mind |
Spell |
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Normal |
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Add 1 Gather Your Mind card from your Deck to your hand. Your
Deck is then shuffled. You can only use 1 Gather your Mind per turn. |
C |
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MFC-088 |
Mass Driver |
Spell |
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Continuous |
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Offer 1 monster on your side of the field as a Tribute to
inflict 400 points of Direct Damage to your opponent’s Life Points. |
C |
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MFC-089 |
Senri Eye |
Spell |
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Continuous |
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During each of your Standby Phases, you can see 1 card on the
top of your opponent’s Deck and return it to its original position by paying
100 Life Points. Your opponent cannot see the card. |
C |
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MFC-090 |
Emblem of Dragon Destroyer |
Spell |
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Normal |
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Add 1 Buster Blader from your Deck or your Graveyard to your
hand. |
C |
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MFC-091 |
Jar Robber |
Spell |
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Quick Play |
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You can only activate this card when Pot of Greed is activated.
Negate the effect of the Pot of Greed. You draw 1 card from your Deck. |
C |
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MFC-092 |
My Body as a Shield |
Spell |
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Quick Play |
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When your opponent activates a card that has the effect that
destroys 1 or more monsters on the field, pay 1500 Life Points to negate the
activation of the card and destroy it. |
C |
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MFC-093 |
Pigeonholing Books of Spell |
Spell |
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Quick Play |
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See the 3 cards from the top of your opponent’s Deck, arrange
them in any order desired, and replace them on top of the Deck. Your opponent
cannot see the cards. |
C |
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MFC-094 |
Mega Ton Magical Cannon |
Spell |
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Normal |
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Remove 10 Spell Counters on your side of the field. Destroy all
cards on your opponent’s side of the field. |
R |
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MFC-095 |
Pitch-Black Power Stone |
Trap |
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Continuous |
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After activation, put 3 Spell Counters on this card. During each
of your turns you can move 1 of this card’s Spell Counters to another face-up
card on the field that you can put a Spell Counter on. When there are no
Spell Counters on this card this card is destroyed. |
C |
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MFC-096 |
Amazoness Archers |
Trap |
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Normal |
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This card can only be activated when your opponent attacks and
you control a monster on your side of the field that includes
"Amazoness" in its card name, or is named "Amazon
Archer". All monsters on your opponent’s side of the field become
face-up Attack Position (Flip effects do not activated) and as long as they
remain face up on the field decrease their ATK by 500 points. Your opponent
must attack with all these monsters this turn. |
SR |
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MFC-097 |
Dramatic Rescue |
Trap |
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Normal |
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You can only activate this card when a monster on your side of
the field that includes Amazoness in its card name, or is named Amazon
Archer, is specifically designated as a target by a card. Return the targeted
Monster Card to its owner’s hand and Special Summon another monster from your
hand in face-up Attack or Defense Position. |
R |
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MFC-098 |
Exhausting Spell |
Trap |
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Normal |
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Remove all Spell Counters on both sides of the field. |
C |
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MFC-099 |
Hidden Book of Spell |
Trap |
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Normal |
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You can only activate this card during your turn. Select 2 Spell
Cards from your Graveyard and add them to your deck. Your Deck is then
shuffled. |
C |
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MFC-100 |
Miracle Restoring |
Trap |
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Normal |
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Remove 2 Spell Counters on your side of the field. Special
Summon 1 Dark Magician or Buster Blader from your Graveyard in face-up Attack
or Defense Position. |
C |
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MFC-101 |
Remove Brainwashing |
Trap |
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Continuous |
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As long as this card remains face-up on the field, the control
of all monsters on the field returns to the original owners. |
C |
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MFC-102 |
Disarmament |
Trap |
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Normal |
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Destroy all Equip Spell Cards on the field. |
C |
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MFC-103 |
Anti-Spell |
Trap |
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Counter |
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Remove 2 Spell Counters on your side of the field. Negate the
activation of a Spell Card and destroy it. |
C |
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MFC-104 |
The Spell Absorbing Life |
Trap |
|
Normal |
|
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Flip all face-down Defense Position Monster Cards on the field
face-up. Flip Effects are not actvated at this time. Increase your Life
Points by 400 points for each Effect Monster Card on the field. |
C |
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MFC-106 |
Double Spell |
Spell |
|
Normal |
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Discard 1 Spell Card from your hand. Select 1 Spell Card from
your opponent’s Graveyard and activate it from the Graveyard as your Spell
Card. |
UR |
|
MFC-107 |
Diffusion Wave-Motion |
Spell |
|
Normal |
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Pay 1000 Life Points. Select 1 level 7 or higher
Spellcaster-Type monster on your side of the field. During this turn, only
the selected monster can attack and it attacks all monsters on your
opponent’s side of the field. The effects of Effect Monsters destroyed by the
selected monster in battle cannot be activated. |
SE |
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Monster Cards |
ID # |
Name |
Attribute |
Type |
|
Level |
Attack |
Defense |
Effect |
Rarity |
Number |
MFC-000 |
Dark Magician Girl |
Dark |
Spellcaster |
Effect Monster |
6 |
2000 |
1700 |
Increase the ATK of this monster by 300 points for each Dark
Magician or Magician of Black Chaos in either player’s Graveyard. |
SE |
|
MFC-001 |
People Running About |
Fire |
Pyro |
Normal Monster |
2 |
600 |
600 |
Although they always suffer in silence, they swear an oath to
inevitably revolt |
C |
|
MFC-002 |
Oppressed People |
Water |
Aqua |
Normal Monster |
1 |
400 |
2000 |
They are oppressed, but believe they will have their freedom
someday. |
C |
|
MFC-003 |
United Resistance |
Wind |
Thunder |
Normal Monster |
3 |
1000 |
400 |
The people that gather to swear to fight their oppressors. A
revolution is cooking. |
C |
|
MFC-004 |
X-Head Cannon |
Light |
Machine |
Normal Monster |
4 |
1800 |
1500 |
A monster with a mighty cannon barrel, it is able to integrate
its attacks. It attacks in many ways by combining and separating with other
monsters. |
SR |
|
MFC-005 |
Y-Dragon Head |
Light |
Machine |
Union Monster |
4 |
1500 |
1600 |
Once per turn during your Main Phase, if you control this
monster on the field, you can equip it to your X-Head Cannon as an Equip
Spell-Card OR change it back to a monster in face-up Attack Position. When
equipped to a monster by this card’s effect, that monster’s ATK/DEF is
increased by 400 points. (1 monster can only be equipped with 1 Union Monster
at a time. If the monster that this card is equipped to is destroyed in
battle this card is destroyed instead.) |
SR |
|
MFC-006 |
Z-Metal Tank |
Light |
Machine |
Union Monster |
4 |
1500 |
1300 |
Once per turn during your Main Phase, if you control this
monster on the field, you can equip it to your X-Head Cannon or Y-Dragon Head
as an Equip Spell-Card OR change it back to a monster in face-up Attack
Position. When equipped to a monster by this card’s effect, that monster’s
ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1
Union Monster at a time. If the monster that this card is equipped to is
destroyed in battle this card is destroyed instead.) |
SR |
|
MFC-007 |
Dark Blade |
Dark |
Warrior |
Normal Monster |
4 |
1800 |
1500 |
They say he is a dragon manipulating warrior from the dark
world. His attack is tremendous, using his great swords with vicious power. |
R |
|
MFC-008 |
Pitch-Dark Dragon |
Dark |
Dragon |
Union Monster |
3 |
900 |
600 |
Once per turn, during your Main Phase, if you control this
monster on the field, you can equip it to your Dark Blade as an Equip Spell
Card OR change it back to a monster in face-up Attack Position. When equipped
to a monster by this card’s effect, that monster’s ATK/DEF is increased by
400 points, and when it attacks with an ATK that is higher than the DEF of a
Defense Position Monster, inflict the difference as Battle Damage to your
opponent’s Life Points. (1 monster can only be equipped with 1 Union Monster
at a time. If the Monster that this card is equipped to is destroyed in
battle, this card is destroyed instead) |
C |
|
MFC-009 |
Kiryu |
Dark |
Dragon |
Union Monster |
5 |
2000 |
1500 |
Once per turn, during your Main Phase, if you control this
monster on the field, you can equip it to your Dark Blade as an Equip Spell
Card OR change it back to a monster in face-up Attack Position. When equipped
to a monster by this card’s effect, that monsters ATK/DEF is increased by 900
points, and you can offer this card as a Tribute to allow the equipped
monster to attack the opponent’s Life Points directly this turn. (1 monster
can only be equipped with 1 Union Monster at a time. If the Monster that this
card is equipped to is destroyed in battle, this card is destroyed instead) |
C |
|
MFC-010 |
Decayed Commander |
Earth |
Zombie |
Effect Monster |
4 |
1000 |
1500 |
When this monster is Normal Summoned successfully, you can
Special Summon 1 Zombie Tiger from your hand. When this card attacks your
opponent’s Life Points directly 1 card is randomly selected from your
opponent’s hand and discarded to the Graveyard. |
C |
|
MFC-011 |
Zombie Tiger |
Earth |
Zombie |
Union Monster |
3 |
1400 |
1600 |
Once per turn, during your Main Phase, if you control this
monster on the field, you can equip it to your Decayed Commander as an Equip
Spell Card OR change it back to a monster in face-up Attack Position. When
equipped to a monster by this card’s effect, that monster ATK/DEF is
increased by 500 points, and each time it destroys 1 of your opponent’s
monsters, 1 card is randomly selected from your opponent’s hand and discarded
to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a
time. If the Monster that this card is equipped to is destroyed in battle,
this card is destroyed instead) |
C |
|
MFC-012 |
Giant Orc |
Dark |
Fiend |
Effect Monster |
4 |
2200 |
0 |
When this card attacks, it is changed to Defense Position at the
end of the Battle Phase. This position cannot be changed until the end of
your next turn. |
C |
|
MFC-013 |
Second Goblin |
Dark |
Fiend |
Union Monster |
1 |
100 |
100 |
Once per turn, during your Main Phase, if you control this
monster on the field, you can equip it to your Giant Orc as an Equip Spell
Card OR change it back to a monster in face-up Attack Position. When equipped
to a monster by this card’s effect, you can change that monster’s battle
position once per turn during your Main Phase. (1 monster can only be
equipped with 1 Union Monster at a time. If the Monster that this card is
equipped to is destroyed in battle, this card is destroyed instead) |
C |
|
MFC-014 |
Vampire Orchis |
Earth |
Plant |
Effect Monster |
4 |
1700 |
1000 |
When this monster is Normal Summoned successfully, you can
Special Summon 1 Des Dendle from your hand. |
C |
|
MFC-015 |
Des Dendle |
Earth |
Plant |
Union Monster |
4 |
300 |
2000 |
Once per turn, during your Main Phase, if you control this
monster on the field, you can equip it to your Vampire Orchis as an Equip
Spell Card OR change it back to a monster in face-up Attack Position. When
equipped to a monster by this card’s effect, each time that monster destroys
1 of your opponent’s monsters Special Summon 1 Wicked Plant Token
(Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1
monster can only be equipped with 1 Union Monster at a time. If the Monster
that this card is equipped to is destroyed in battle, this card is destroyed
instead) |
C |
|
MFC-016 |
Burning Beast |
Fire |
Pyro |
Union Monster |
4 |
1500 |
1000 |
Once per turn during your Main Phase, if you control this
monster on the field, you can equip it to your Freezing Beast as an Equip
Spell-Card OR change it back to a monster in face-up Attack Position. When
equipped to a monster by this card’s effect, each time that monster inflicts
Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1
monster can only be equipped with 1 Union Monster at a time. If the monster
that this card is equipped to is destroyed in battle this card is destroyed
instead.) |
C |
|
MFC-017 |
Freezing Beast |
Water |
Aqua |
Union Monster |
4 |
1500 |
1000 |
Once per turn during your Main Phase, if you control this
monster on the field, you can equip it to your Burning Beast as an Equip
Spell-Card OR change it back to a monster in face-up Attack Position. When
equipped to a monster by this card’s effect, each time that monster inflicts
Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1
monster can only be equipped with 1 Union Monster at a time. If the monster
that this card is equipped to is destroyed in battle this card is destroyed
instead.) |
C |
|
MFC-018 |
Union Rider |
Wind |
Machine |
Effect Monster |
2 |
1000 |
1000 |
You can take a Union Monster that is currently a monster on your
opponent’s side of the field and equip it to this card. This monster can only
be equipped with 1 Union Monster as at a time. The Union Monster that is
equipped to this card cannot be changed back to a monster by its own effect. |
C |
|
MFC-019 |
D.D. Crazy Beast |
Earth |
Beast |
Effect Monster |
3 |
1400 |
1400 |
A monster destroyed by this card in battle is removed from play. |
R |
|
MFC-020 |
Spell Canceller |
Wind |
Machine |
Effect Monster |
5 |
1800 |
1600 |
As long as this card remains face-up on the field, all Spell
Cards cannot be activated. The effects of all face-up Spell Cards are also
negated. |
UR |
|
MFC-021 |
Neko Mane King |
Earth |
Beast |
Effect Monster |
1 |
0 |
0 |
During your opponent’s turn, when this card is sent to the
Graveyard by the effect of your Opponent’s Spell, Trap or Monster Card, your
opponent’s turn ends. |
C |
|
MFC-022 |
Helping Robo For Combat |
Light |
Machine |
Effect Monster |
4 |
1600 |
0 |
Each time this monster destroys 1 of your opponent’s monsters in
battle, you draw 1 card and then select and return 1 card from your hand to
the bottom of your deck. |
R |
|
MFC-023 |
Dimension Jar |
Dark |
Machine |
Effect Monster |
2 |
200 |
200 |
FLIP: Both players can remove from play up to 3 monsters from
their opponent’s Graveyard. |
C |
|
MFC-024 |
Great Phantom Thief |
Earth |
Spellcaster |
Effect Monster |
3 |
1000 |
1000 |
Each time this card inflicts Battle Damage to your opponent’s
Life Points, declare the name of 1 card. Then see your opponent’s hand and
discard all copies of the declared card in his/her hand to the Graveyard. |
R |
|
MFC-025 |
Roulette Barrel |
Light |
Machine |
Effect Monster |
4 |
1000 |
2000 |
Once per turn during your Main Phase, you can roll a six-sided
die twice. Select one result and destroy 1 face-up monster on the field whose
level is equal to the result. |
C |
|
MFC-026 |
Paladin of White Dragon |
Light |
Dragon |
Ritual/Effect Monster |
4 |
1900 |
1200 |
This monster can only be Ritual Summoned with the Ritual Spell
Card White Dragon Ritual. You must also offer monsters whose total Level
Stars equal 4 or more as a Tribute from the field or your hand. When this
monster attacks a face-down Defense Position monster, destroy the face-down
monster immediately with this card’s effect without flipping it face-up or
damage calculation. You can Special Summon 1 Blue-Eyes White Dragon from your
hand or your deck by offering this card as a Tribute during your Main Phase.
(Blue-Eyes White Dragon cannot attack that turn. |
UR |
|
MFC-051 |
XY-Dragon Cannon |
Light |
Machine |
Fusion/Effect Monster |
6 |
2200 |
1900 |
X-Head Cannon + Y-Dragon Head
This monster can only be special summoned by removing from play the above
monsters on your side of the field. You do not use Polymerization to special
summon this monster from your Fusion deck. Discard 1 card from your hand to
destroy 1 face-up Spell Card or Trap Card on your opponent’s side of the
field. |
UR |
|
MFC-052 |
XYZ-Dragon Cannon |
Light |
Machine |
Fusion/Effect Monster |
8 |
2800 |
2600 |
X-Head Cannon + Y-Dragon Head + Z-Metal Tank
This monster can only be special summoned by removing from play the above
monsters on your side of the field. You do not use Polymerization to special
summon this monster from your Fusion deck. Discard 1 card from your hand to
destroy 1 card on your opponent’s side of the field. |
UR |
|
MFC-053 |
XZ-Tank Cannon |
Light |
Machine |
Fusion/Effect Monster |
6 |
2400 |
2100 |
X-Head Cannon + Z-Metal Tank
This monster can only be special summoned by removing from play the above
monsters on your side of the field. You do not use Polymerization to special
summon this monster from your Fusion deck. Discard 1 card from your hand to
destroy 1 face-down Spell Card or Trap Card on your opponent’s side of the
field. |
UR |
|
MFC-054 |
YZ-Tank Dragon |
Light |
Machine |
Fusion/Effect Monster |
6 |
2100 |
2200 |
Y-Dragon Head + Z-Metal Tank
This monster can only be special summoned by removing from play the above
monsters on your side of the field. You do not use Polymerization to special
summon this monster from your Fusion deck. Discard 1 card from your hand to
destroy 1 face-down Monster Card on your opponent’s side of the field. |
UR |
|
MFC-055 |
Great Angus |
Fire |
Beast |
Normal Monster |
4 |
1800 |
600 |
A very violent beast, it is always berserk. People say that they
have never seen it silent. |
C |
|
MFC-056 |
Aitsu |
Fire |
Fairy |
Normal Monster |
5 |
100 |
100 |
He seems to be very unreliable, but he might have incredible
potential. |
C |
|
MFC-057 |
Sonic Duck |
Wind |
Winged Beast |
Normal Monster |
3 |
1700 |
700 |
A duck which can walk at a sonic speed. Sometimes, he cannot
deal with his incredible pace and loses control. |
C |
|
MFC-058 |
Luster Dragon |
Wind |
Dragon |
Normal Monster |
4 |
1900 |
1600 |
A very beautiful dragon covered with Sapphire. It does not like
fights, but has incredibly high attack power. |
UR |
|
MFC-059 |
Amazoness Paladin |
Earth |
Warrior |
Effect Monster |
4 |
1700 |
300 |
Increase the ATK of this monster by 100 for each monster on your
side of the field that includes Amazoness in its card name, or is named
Amazon Archer. |
C |
|
MFC-060 |
Amazoness Fighter |
Earth |
Warrior |
Effect Monster |
4 |
1300 |
1300 |
All Battle Damage to this card’s controller that he/she takes
from a battle involving this monster becomes 0. |
C |
|
MFC-061 |
Amazoness Swords Woman |
Earth |
Warrior |
Effect Monster |
4 |
1500 |
1600 |
The opponent takes all Battle Damage to this card’s controller
that he/she takes from a battle involving this monster. |
UR |
|
MFC-062 |
Amazoness Blowpiper |
Earth |
Warrior |
Effect Monster |
3 |
800 |
1500 |
Select 1 face-up monster on your opponent’s side of the field
during each of your Standby Phases. Decrease the ATK of the selected monster
by 500 until the end of this turn. |
C |
|
MFC-063 |
Amazoness Tiger |
Earth |
Beast |
Effect Monster |
4 |
1100 |
1500 |
Only 1 Amazoness Tiger can exist on your side of the field at a
time. Increase the ATK of this monster by 400 points for each monster on your
side of the field that includes Amazoness in its name,, or is named Amazon
Archer. As long as this card remains face-up on the field, your opponent
cannot select another monster on your side of the field that includes
Amazoness in its name, or is named Amazon Archer, as an attack target. |
R |
|
MFC-064 |
Skilled White Magician |
Light |
Spellcaster |
Effect Monster |
4 |
1700 |
1900 |
Each time you or your opponent activates 1 Spell Card, put 1
Spell Counter on this card (MAX 3). You can Special Summon 1 Buster Blader
from your hand, deck, or Graveyard in face-up Attack or Defense Position by
offering this monster with 3 Spell Counters as a Tribute during your Main
Phase. |
SR |
|
MFC-065 |
Skill Dark Magician |
Dark |
Spellcaster |
Effect Monster |
4 |
1900 |
1700 |
Each time you or your opponent activates 1 Spell Card, put 1
Spell Counter on this card (max 3). You can Special Summon 1 Dark Magician
from your hand, Deck, or Graveyard in face-up Attack or Defense Position by
offering this monster with 3 Spell Counters as a Tribute during your Main
Phase. |
SR |
|
MFC-066 |
Apprentice Magician |
Dark |
Spellcaster |
Effect Monster |
2 |
400 |
800 |
When this card is successfully Normal Summoned, Flip Summoned,
or Special Summoned, put 1 Spell Counter on a face-up card on the field that
you can put a Spell Counter on. If this card is destroyed in battle, you can
select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special
Summon it on the field in face-down Defense Position. |
R |
|
MFC-067 |
Old Vindictive Magician |
Dark |
Spellcaster |
Effect Monster |
2 |
450 |
600 |
FLIP: Destroys 1 monster on the field (regardless of position.) |
C |
|
MFC-068 |
Chaos Command Magician |
Light |
Spellcaster |
Effect Monster |
6 |
2400 |
1900 |
Negate the effect of a Monster Card that specifically designates
this 1 card as a target. |
UR |
|
MFC-069 |
Magical Marionette |
Dark |
Spellcaster |
Effect Monster |
5 |
2000 |
1000 |
Each time you or your opponent activates 1 Spell Card put 1
Spell Counter on this card. Increase the ATK of this monster by 200 points
for each Spell Counter on this card. Also yyou can remove 2 Spell Counters
from this card to destroy 1 monster on the field. |
C |
|
MFC-070 |
Pixie Knight |
Light |
Spellcaster |
Effect Monster |
2 |
1300 |
200 |
When this card is sent to the Graveyard as a result of battle,
your opponent selects 1 Spell Card from your Graveyard, and that card is
placed on top of your deck. |
C |
|
MFC-071 |
Breaker the Magical Warrior |
Dark |
Spellcaster |
Effect Monster |
4 |
1600 |
1000 |
When this card is successfully Normal Summoned, put 1 spell
counter on it (max.1) Increase the ATK of this monster by 300 points for each
Spell counter on this card. Also you can remove 1 Spell Counter from this
card to destroy 1 Spell Card or Trap Card on the field. |
UR |
|
MFC-072 |
Magical Plant Mandragola |
Dark |
Spellcaster |
Effect Monster |
2 |
500 |
200 |
FLIP: Put 1 Spell Counter on each face-up card on the field that
you can put a Spell Counter on. |
C |
|
MFC-073 |
Magical Scientist |
Dark |
Spellcaster |
Effect Monster |
1 |
300 |
300 |
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion
Monster from your Fusion Deck in face-up Attack or Defense Position. That
Fusion Monster cannot attack your opponent’s Life Points directly, and is
returned to your Fusion Deck at the end of the turn. |
C |
|
MFC-074 |
Royal Magical Library |
Light |
Spellcaster |
Effect Monster |
4 |
0 |
2000 |
Each time you or your opponent activates 1 Spell Card, put 1
Spell Counter on this card (max 3). You can remove 3 Spell Counters from this
card to draw 1 card from your deck. |
C |
|
MFC-075 |
Armor Exe |
Light |
Rock |
Effect Monster |
4 |
2400 |
1400 |
This card cannot attack the same turn it is Normal Summoned,
Flip Summoned, or Special Summoned. During each of your and your opponent’s
Standby Phases, remove 1 Spell Counter on your side of the field. If you do
not do so, this card is destroyed. |
R |
|
MFC-076 |
Tribe-Infecting Virus |
Water |
Aqua |
Effect Monster |
4 |
1600 |
1000 |
Discard 1 card from your hand and declare 1 type of monster to
destroy all face-up monsters of the declared Type on both sides of the field. |
SR |
|
MFC-077 |
Des Koala |
Dark |
Beast |
Effect Monster |
3 |
1100 |
1800 |
FLIP: Inflict 400 points of Direct Damage to your opponent’s
Life Points for each card in your opponent’s hand. |
R |
|
MFC-078 |
Cliff the Trap Remover |
Dark |
Warrior |
Effect Monster |
3 |
1200 |
1000 |
When this card inflicts Battle Damage to your opponent’s Life
Points, you can select and activate 1 of the following effects:
- Destroy 1 Spell Card or Trap Card on the field.
- Send 2 cards from the top of your opponent’s Deck to his/her Graveyard. |
C |
|
MFC-079 |
Magical Merchant |
Light |
Insect |
Effect Monster |
1 |
200 |
700 |
FLIP: Pick up (not draw) cards from the top of your Deck until a
Spell Card or Trap Card is picked up. Add that card to your hand. Any other
cards picked up are sent to the Graveyard. |
C |
|
MFC-080 |
Koitsu |
Water |
Fairy |
Union Monster |
10 |
200 |
100 |
Once per turn during your Main Phase, if your control this
monster on the field, you can equip it to your Aitsu as an Equip Spell Card
OR change it back to a monster in face-up Attack Position. When equipped to a
monster by this card’s effect, that monster’s ATK/DEF is increased by 3000
points and when it attacks with an ATK that is higher then the DEF of a
Defense Position monster, inflict the difference as Battle Damage to your
opponent’s Life Points. (1 monster can only be equipped with 1 Union Monster
at a time. If the monster that this card is equipped to is destroyed in
battle, this card is destroyed instead.) |
C |
|
MFC-081 |
Cat’s Ear Tribe |
Earth |
Beast-Warrior |
Effect Monster |
1 |
200 |
100 |
During the Damage Steps of your opponent’s turn, the original
ATK of his/her monster(s) that attack this monster becomes 200 points. |
R |
|
MFC-082 |
Ultimate Obedient Fiend |
Fire |
Fiend |
Effect Monster |
10 |
3500 |
3000 |
This card can only attack when there are no other cards on your
side of the field, and you also have no hand. Negate the effects of Effect
Monsters destroyed by this card. |
C |
|
MFC-083 |
Dark Cat with White Tail |
Earth |
Beast |
Effect Monster |
2 |
800 |
500 |
FLIP: Select 2 Monster Cards on your opponent’s side of the
field and 1 Monster Card on your side of the field and return them to their
owners’ hand. |
C |
|
MFC-105 |
Dark Paladin |
Dark |
Spellcaster |
Fusion/Effect Monster |
8 |
2900 |
2400 |
Dark Magician + Buster Blader
This monster can only be Special Summoned by Fusion Summon. As long as this
card remains face-up on the field, you can negate the activation of 1 Spell
Card and destroy the Spell Card by discarding 1 card from your hand. The ATK
of this card increases by 500 points for each Dragon-Type monster on the
field and in either Graveyard. |
UR |
|
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